Game Details
Player 1
#player1 judy_horn judy horn
#player2 cesar cesar
>judy_horn: IQ 8G QI +22 22
>cesar: ?CEEHLN H2 ELENcH.C +63 63
#note 9A ELENCHi is the highest scoring move here but it gives up wayyyy too many points. (12 more on avg). i didn't see CHENILLE. -1.5
>judy_horn: III -III +0 22
>cesar: AADMRTV 4D DRAV. +18 81
#note i have been given a golden opportunity to kill this board. if I do G2 DAM/MAD, her bingo % next turn is quite a bit lower. i really didn't want to keep the V, but maybe this is how the kids these days "control boards". i considered just 6F VAc for a bit but didn't realize it was that strong; it sims basically tied with DRAVE. i guess i bingo with a lot of vowel draws. if i give her a rack of AENS, MAD/DAM still sim below DRAVE, but not too far below, VAc is still at the top.
>judy_horn: ADEHNSS E2 HA.DNESS +74 96
>cesar: AIMTTVY 2B MAT.Y +42 123
#note i was pretty sure this phony would stay. i don't really have to take that risk though; MAVIS is a good play as it keeps TTY to score next turn.
>judy_horn: AEGT 1A GATE +27 123
>cesar: IIOPTUV 3A PIU +21 144
#note VOIPS# if collins, but here i have to actually think and find the harder PIOU(S); NWL requires more strategical thought. in any case, this is a particularly bad mistake. i could play TIPIS or even POUTS if i don't see PIOUS. or QIVIUT for that matter. oof. -13
>judy_horn: EEINOR A3 .IONEER +30 153
>cesar: IJORTVZ 6H .OZ +31 175
>judy_horn: OW 1F OW +10 163
>cesar: IJNRSTV -JNV +0 175
#note oh boy. now i know she has a great leave, so i can't open it too much. -3.5, ENVIER at 7E is actually a decent play.
>judy_horn: EE G3 E.E +12 175
#note ugh
>cesar: IILRSST J6 .ITIS +16 191
#note ugh god this game. i don't want to play stupid SIR or SILT or whatever at 10A after her last two moves. i guess quackle wants me to play somewhere there. if i give her a rack of AERT? it still prefers moves at 10A. i guess i should "control" where she bingoes. i don't know if i prefer her bingoing on row 11 or column B. i thought column B so i could overlap or something. this is hard :( -6.5
>judy_horn: OX F9 OX +27 202
>cesar: ADDKLRS I1 ARKS +37 228
#note ugh, this is too much. DRAVES is phony! B6 ADD is the best standard play, and i think i should keep my S even if ARKS does sim best.
>judy_horn: ?AEENRT B8 NEAREsT +70 272
>cesar: DDFGJLN 12A F.ND +24 252
#note good grief (i think i was muttering worse things)
>judy_horn: AMO A12 .OAM +30 302
>cesar: DEGJLVW -GJLVW +0 252
#note i guess i could play 7D J(E)W? there's nothing fancy to draw for except for Is and Us, so i should just keep scoring and hope for a miracle? i don't know. -6
>judy_horn: GPU C6 PUG +11 313
>cesar: ABDEEUU 8J .ABUED +36 288
>judy_horn: OY 11E OY +23 336
>cesar: EFILLNU O1 UNFILLE. +89 377
#note oh my god!!
>judy_horn: AIOT N2 IOTA +21 357
>cesar: BJLOTVW M2 JO +40 417
#note -5, should do 7N W(E) first (i think, i'm not sure how well Quackle's B* algorithm implementation works and i can't be arsed to figure out the intricacies of this endgame).
>judy_horn: CGIIRR L3 CIG +21 378
>cesar: BLTVW M7 L.V +11 428
>judy_horn: IRR 1I .IR +3 381
>cesar: BTW 10B .W +5 433
>judy_horn: R 7E .R +2 383
>judy_horn: (BT) +8 391
Player 2
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