Game Details
Player 1
#player1 Will Will
#player2 KC KC
>Will: CENTTWX 8G TEXT +22 22
#note This, WEX, or exch. TWX were my ideas. Seems pretty close.
>KC: EI J8 .IE +5 5
>Will: CHIINUW G4 UNWI.CH +19 41
#note The simple K10 HUIC is better, scoring more, still cutting off the TIE hooks, and not giving back a TWS, let alone two; I did like that UNWITCH also cut off the TIE hooks while also catching KC with probable low point tiles, making me a favorite to hammer the TWSes, and the through tiles it provides are quite weak with the exception of the N.
>KC: ??EEGIU 5E GE.IUsEs +78 83
>Will: IILNSTZ J2 ZIN. +32 73
#note Didn't think of 6L TIZ, which sims best; harder to access the Z with that move. Preferred not to expose the Z with ZITIS here.
>KC: AMRRTY H10 MARTYR +43 126
>Will: AAEILST I7 A. +10 83
>KC: DEEEGN 12G G.EENED +18 144
>Will: AEILRST 15H .ETRIALS +77 160
>KC: DOU 11K UDO +18 162
>Will: ABDFSSW 13L FAW +33 193
#note FAW is okay, but 13K SWAB looks better; better chance for a wielder leave burning an extra tile, and no N hook.
>KC: ENQTU 3H QU.NTE +32 194
>Will: BDORRSS 7F R.B.S +15 208
#note Pivotal move. RIBAS sims just a tick below N3 SORB and O9 BRODS, both of which I actually considered. With only one more S out and only one more T out for QUINTET I felt like I had a nice chance to hit the FAWS hook, which would be very annoying for KC to block without those tiles; but there's also Ns for FAWN and even if KC has no good plays there, she pretty much has to try to block it anyway.
>KC: ADHORS O8 HOARDS +46 240
>Will: DIIOORS F10 OI +14 222
#note Not an exciting move, but maybe a future turn will let me open more.
>KC: AIJO N6 JIAO +34 274
>Will: DILORSY E11 ODYL +20 242
#note Setting up my case S, hoping maybe ODYLE gets missed. 4L IDLY looks pretty nice, though I'm going to need to do more to the board to win the game. Perhaps 13C DRYLOT is called for.
>KC: EP D11 PE +19 293
>Will: AAIMORS 4A MORIA +23 265
#note Saw ZOARIA but trading intermediate scoring plays is not what I need.
>KC: BOP 3B BOP +26 319
>Will: AAFLLST 2B AL +17 282
#note Sets up extremely difficult to block (while also scoring anything at all) FLOR. Seems like my best shot, though with this pool I'm not hitting much; literally just FETIALS, FLASKET, and FOLATES.
>KC: EEGNV 15A VENGE +42 361
>Will: AFILNST 1C FINALS +37 319
#note Best to block COKE with B10 FINALE or 13C SNY. Tough game, a lot of second-best or not-quite-best moves.
>KC: CKOV B12 COK. +20 381
>Will: T 3H ......T +16 335
>Will: (V) +8 343
Player 2
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