Game Details
Player 1
#player1 Joel Joel
#player2 Mack Mack
>Joel: IQ 8G QI +22 22
>Mack: CCFKUUV 9H FUCK +19 19
#note Quite the rack to start things off...
>Joel: AEIL K7 AL.IE +18 40
>Mack: CHRRTUV 8K .URCH +33 52
#note CHALKIER is quite stylish, but this is clearly better
>Joel: EEJZ J4 JEEZ +33 73
>Mack: EINRSTV 5E REINV.ST +94 146
#note Better than NERVIEST to force him to have an E to bomb the X
>Joel: EO 4J .OE +26 99
>Mack: ABEGIOR N2 AEROBI. +34 180
#note Turning over tiles to end the game faster, as always something that's very much to your advantage when you're ahead by a lot
>Joel: ADEINRS O1 AIDE +26 125
>Mack: FGINTTU 10F TUFT +20 200
>Joel: DENOU H1 UNDO.E +24 149
>Mack: AEEGINT 2B ANTIGE.E +76 276
#note Much safer than GRATINEE
>Joel: BOR 4D ROB +16 165
>Mack: ADEEGNY 6D GEY +34 310
#note Didn't want to give back hooks with EDGY here
>Joel: ILLO 11C LILO +10 175
>Mack: AADELNP D8 PLA.NED +26 336
#note Saw PREANAL but with vowels becoming scarce was afraid Joel would play a 4 from L12-L15 and I'd draw 7 consonants and not be able to block the 3*3, which seemed like the most likely way for me to lose. This is much worse than stuff like 12D DAP equity wise but easily made up for in win % by the extra 3 tiles turned over which will help minimize the number of times Joel can bingo to come back (and also increase my chances of drawing a blank, which is not important so much for me to have but more so to prevent him from getting it).
>Joel: OW C11 .OW +24 199
>Mack: AMNOORY 8A YOM. +33 369
#note Can't really turn over more tiles without giving back a possible huge bingo (14A RANDOM, L11 MOONY, 14D DAYROOM, etc) so this looks right.
>Joel: ?GIIPRS 12H PRISInG +84 283
>Mack: AAMNORT 14A MAN.ATOR +83 452
#note Needlessly lucky
>Joel: ?AADSSV A12 DA.S +27 310
>Mack: HNTWX 11J H.X +27 479
>Joel: ?ASV N10 Ve.AS +32 342
>Joel: (NTW) +12 354
Player 2
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