Game Details
Player 1
#player1 Jeremy Jeremy
#player2 Mack Mack
>Jeremy: DIU 8G DUI +8 8
>Mack: DEEEOOZ I4 DOOZ.E +27 27
>Jeremy: EIRSTTU G8 .ETRITUS +61 69
>Mack: EEEIRTU 15G .UETIER +24 51
>Jeremy: ?EGPRST 12B PReST.GE +74 143
>Mack: ?AEKOWY B10 KA.OW +48 99
>Jeremy: AABGILN L8 GAINABL. +76 219
>Mack: ?AEENNY E5 cAYENNE. +90 189
>Jeremy: ABDIR H1 BRAID +34 253
>Mack: AHIMNOY M9 ANOMY +47 236
#note Missed C9 HAIRY, but that gives back dangerous OKA and SKA hooks, so I'm not so sure it's better.
>Jeremy: AD J6 DA +25 278
>Mack: FHIMNOR 8A FORM. +39 275
#note Better than K10 FOH, HIN is much more flexible than IMNR
>Jeremy: AELTU K2 LUTEA +14 292
>Mack: HINNPTX F12 .IX +53 328
>Jeremy: ACEV 2J C.AVE +32 324
>Mack: HLNNPST N7 NTH +12 340
#note Very interesting position. Jeremy took a while to play CLAVE but I still think I have to assume he's more likely than not to have one of the R and S - he's not down that much so it's a pretty daring move unless he has a hook. I considered a lot of things - NTH, O1 PST, 6C PLANT, 10J PLINTH, and 10I SPLINT. PST puts me up 30 and takes away the scoring spot, but HLNN could go south really fast, and there are plenty of ways for Jeremy to score a lot especially if he has the J for A13 or K10. PLANT just didn't seem to really accomplish anything - yes, it dumps an extra consonant which is nice, but I feel like NTH is worth it to at least take out bingos with CLAVER/S that will automatically end the game and give me a chance to hit something with AAHS should I need it if Jeremy scores big next turn. SPLINT scores a lot, and can work out really well if Jeremy doesn't have the S, but I'm in big trouble if he does since it'll be very hard to block. I feel like SPLINT leaves the outcome too much out of my control when I still felt I had a better than 50-50 shot after NTH holding the S. Quackle likes SPLINT but I disagree - I'm fine with NTH and my second choice would probably be PLANT.
>Jeremy: GOV K10 VOG +32 356
>Mack: JLNOPSS A13 POL +24 364
#note Another really tough turn. I can't really do anything much with the J. The Q is also becoming a very significant factor. I actually didn't think KAPOW took an S so that ruled out stuff like 15B slop, but I like POL better anyway to reduce my chance of drawing the Q, which will more than likely result in a loss. The idea with POL is to go for one of the 3 Es left for L1 JANES which is rarely blocked and may is some cases be enough to outrun a Q-stick. O2 SOP is also an interesting idea to block the CLAVER hook with the same idea of going for JANES - I think I kind of like that better actually. My only decent options with the J, 7B JO and 3E SOJA, leave me way too little scoring potential next turn so seem too likely to get outrun. I could also do SLOP/CLAVES to give myself another shot at an E, but then I also give myself another chance to get the Q which seems worse since there are 3 Es left so I'm pretty likely to get one anyway but the Q is close to a certain loss. POL does score 5 more points which could definitely matter but SOP reduces Jeremy's options a lot especially if I think he has the R, which I still kind of think he does given he played CLAVE, so I'm still leaning towards SOP.
>Jeremy: FIL 14I FIL. +20 376
>Mack: EEHJNSS L1 J.NE +44 408
#note Can't do anything here except hope to not draw the Q.
>Jeremy: CEIIQRW O1 CREW +50 426
#note Phew.
>Mack: EHOSS O9 SHOES +16 424
#note I should obviously slowplay here with 7M ON, but I had about 5 seconds left after agonizing over NTH and POL for many minutes so just took this sure win without going over.
>Mack: (QII) +24 448
Player 2
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