Game Details
Player 1
#player1 Mike Mike
#player2 Mack Mack
>Mike: EFK 8G KEF +20 20
>Mack: EELLOUX 9H LEU +12 12
#note Not much here, considered mainly this and LEKU - this does give back the D hook but makes life very difficult for Mike if he doesn't have a D
>Mike: Z I8 ..Z +15 35
>Mack: EILOOSX G5 LOO. +9 21
#note Seemed worth it - he isn't necessary that close to a bingo after FEZ (he could just be trying to give me nothing back), and he could easily give me a big X play after this
>Mike: EGR F4 REG +17 52
>Mack: EHIPSVX 5E H..IXES +68 89
>Mike: DGNO 6J DONG +19 71
>Mack: AAGIPRV N2 VIRGA +31 120
>Mike: DFNU H1 FUND. +33 104
>Mack: ABEOOPY 4B BOYA. +25 145
>Mike: ORSTY O6 STORY +32 136
>Mack: EEENOPT N8 PEON +21 166
#note Not really any good options here - thought for a while but this doesn't seem best. Mike probably has another S since he played STORY pretty fast, and I'm not gaining all that much with PEON over something like 4L PERE or 4H DEP, both of which I also considered. EENOT is bad but EET isn't so much better, and PEON is quite bad positionally, so I should just take DEP or PERE.
>Mike: ?NSTTUW 12I UNTWiST +77 213
>Mack: EERRTTV C3 V.TER +18 184
>Mike: AH B4 .AH +31 244
>Mack: AAEENRT 13K AE +9 193
#note This felt kind of forced
>Mike: CINO 13F COIN +11 255
>Mack: ACEINRT A6 TACRINE +86 279
>Mike: AQU 3K QUA. +26 281
>Mack: ?DEIILM 1E MIs.ILED +65 344
>Mike: EJSW 14K JEWS +44 325
>Mack: AAIILOR 15L ROIL +30 374
#note This looks counterintuitive at first since Mike can bingo out with D7 EMPTIED or D6 MEDIATE, but the problem is I can't block in a way that doesn't simply get outrun more often than Mike bingos after ROIL. ROIL loses 1/18 (2 draws out of 36), since it scores enough to avoid being outrun without a bingo regardless of what I draw. I didn't have enough time to permute a lot of possibilities, but it seemed stuff like 9A RAIA (which was the main thing I considered since it saves ROIL) gets outrun by stuff like 15L PE by Mike, blocking ROIL while essentially tying the game and keeping good scoring tiles while I might have something like IIOLRT and be unable to score. Definitely a good lesson that jumping to block possible bingos or guaranteed wins is not always correct and that it's important to make sure doing so will not result in losing by other means more often than the guaranteed wins occur in the first place.
>Mike: BDEIMPT B10 DEMIT +37 362
#note Best endgame for Mike.
>Mack: AAAEI 3E AA +13 387
>Mike: BP G12 B.P +7 369
>Mike: (AEI) +6 375
Player 2
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