Game Details
Player 1
#player1 Cesar Cesar
#player2 JD JD
>Cesar: CEFK 8G FECK +26 26
>JD: EEGORSU 9E GUE +11 11
#note should play at 7E, harder to overlap the TWL going right
>Cesar: GINORUV -GINOR +0 26
>JD: ?DEORSS K5 cROSSED +92 103
>Cesar: ?EGNOPS 10C sPONGES +75 101
#note wow, PHOSGENE plays at 10F!
>JD: AEHLOTT C4 LOATHE.T +62 165
#note he also could've given me the P for HOTPLATE
>Cesar: ETX 11C .EX +46 147
>JD: EIINRWY 4A WI.Y +28 193
#note this is a pretty tight board, so keepign the nice EINR leave isn't as valuable, and opening the triple lane is weaker defensively than just playing WINY. WINIER at D1is also even with WINY, which goes to show how closed the board is.
>Cesar: DTZ B3 D.TZ +67 214
>JD: AEINOPR 5H APO.RINE +59 252
#note APOCRINE instead of PROCAINE to make sure there are two triple-word score scoring spots available, so that I'll get one of them after Cesar gets dibs. APOCRINE sims 2 points better!
>Cesar: INQ 6F QIN +34 248
>JD: AEENRRS M1 REAR.SEN +68 320
#note I totally whiffed on ENSNARER here and opened a second triple-triple lane for no reason, oops
>Cesar: AIJLR O1 JAIL.R +42 290
>JD: ACFHIOV 1H HAVIO. +39 359
>Cesar: DEIILOT 9I IO. +16 306
#note cesar's actual rack. I don't know if this is right since I'm never going to open up for him
>JD: CDEFNRT A1 CRE. +30 389
#note in hindsight I would play FETA or TREFA here. I'd rather not play ECHT because it sets him up with a nice bingo lane after he's just fished. my move risks disaster potential when I fail to draw a vowel, which is what happened.
>Cesar: ADEILOT H10 .IDOLA +27 333
>JD: DFNNTTY N7 TYND +19 408
#note really hurt myself by making a terrible play the previous turn. now I'm stuck giving him a free shot at a bingo. I also shouldn't play what I did because both Ms are unseen and I set up NYM!! best is NTH at 8A which at least keeps a semi-flexible leave.
>Cesar: EMOW O8 MEOW +56 389
>JD: AFMNTUU 14G F.AUNT +11 419
#note tough position. is this a good move or not?! On many-ply simulation, Quackle actually adores this. I like it because it kills the bingo lanes, prevents Cesar from fishing more, and saves 2 decent scoring spots for the MU leave - 4H and 2F - even if I draw the B or V. on the other hand, it's not inconceivable that he could just outrun me with a good enough out-in-two.
>Cesar: ABBGTUV 4H VUG +28 417
#note he should start with BAHT.
>JD: AEIILMU 8A MI.I +30 449
#note chickened out of MIHA, which would make the endgame much simpler by setting up MULIE out next turn
>Cesar: ABBT I13 B.T +17 434
#note BETA at 2L to block my best play of LURE
>JD: AELU L3 LU.E +17 466
>Cesar: AB L12 BA. +10 444
>Cesar: (A) +2 446
Player 2
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