Game Details
Player 1
#player1 Bob Bob
#player2 Will Will
>Bob: EHI 8G HIE +12 12
>Will: ?NNRRUY 9I RUNNY +16 16
#note Feeling no need to make an X bomb by playing on top (though playing on row 9 does make FY/KY/MY potentially hit harder to the triple)
>Bob: EGLY 10G GLEY +32 44
>Bob: EGLY -- -32 12
>Will: ?BFIORT 7I FROgBIT +78 94
#note This first came up vs Jesse at Poughkeepsie! Only bingo here.
>Bob: AEGLSSY O4 YEL.S +36 48
>Will: BDGIOTV 5K VOGI. +18 112
#note Did not spot L4 BODGING which looks quite nice. VOGIE does hurt Bob's points per turn next turn, but not by quite as much as I was hoping. It does give up a decent number of reparallels to the Y of YELTS that reopen lanes. Still, I might prefer it to N1 DIVOT, 4L TIVY/GOBY, etc - but not BODGING, which I like best.
>Bob: COO G6 CO.O +11 59
>Will: BDEIKLT 10F KEB +29 141
>Will: ADILOOT (challenge) +5 146
#note Definitely want to block a lot after COHO. Bob challenged COHOE, so he might not even have realized how good a lane he was making! BILKED or BIKED is the equity route, but KEB is far better to prevent bingos.
>Bob: H L4 H. +10 69
>Will: ADILOOT 3L TOO +12 158
#note Still blocking, but missed BIODOT which is a ton of equity to give up.
>Bob: AEGNRST 11H ARGENTS +70 139
>Will: ?ADDIIL 12D ILIAD +24 182
>Bob: ELLM 13G MELL +24 163
>Will: ?ADDEET 14A DEoDATE +75 257
#note DETAINED still opens a triple and scores 12 fewer; STEADIED doesn't open a triple but scores 15 points fewer.
>Bob: CEI A12 CI.E +30 193
>Will: EJMOSSU 15G SOJU +39 296
>Bob: AEW 11C WAE +18 211
>Will: AEEMNRS 14J ENARM +23 319
#note Could play 12J AME, but ENARM set up my case S and dumped consonants with a lot more unseen...sims very well, pumping my avg score next turn up a ton.
>Bob: IQTU B8 QUIT +22 233
>Will: DESTVXZ O12 ZEST +77 396
>Bob: FNNPPVX -FNPPV +0 233
>Will: DGIIRVX C7 VIG +29 425
>Bob: AAW 6D WAA. +11 244
>Will: DFIOPRX 15C FOX +31 456
>Bob: AAENNRU 5B RUANA +21 265
>Will: DIPPR 2M PIP +22 478
>Bob: EN 13L NE +10 275
>Bob: (DR) +6 281
Player 2
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