Game Details
Player 1
#player1 Mack Mack
#player2 Jackson Jackson
>Mack: DELNNST -DLN +0 0
>Jackson: AEEJKRW H4 JAKER +48 48
>Mack: AEENSTV 8H .AVENEST +86 86
>Jackson: ?EEEIIW J6 WI.E +18 66
#note oh didn't consider NEWIE. Good play
>Mack: ?ADGRST 10H DuSTRAG +77 163
>Jackson: ?EEIQWY N6 QI. +32 98
>Mack: ABEIILT O2 BIALI +19 182
>Jackson: ?EEIUWY K4 WYE +23 121
>Mack: AAEFORT L1 FARO +32 214
#note Missed DAFTER, that seems barely worth it
>Jackson: ?AEEIOU -AEIOU +0 121
#note could do ROUE, but gives back a lot of scores with ROUEN
>Mack: ADEOOTU I1 AUTO +14 228
#note Chickened out of DOUTED, which seems slightly better
>Jackson: ?CEINSZ H10 .EZINC +84 205
#note absolutely killer draw.
>Mack: DEENOOT 12H .OONED +32 260
>Jackson: ?IILNRS 6F IL. +9 214
#note couldn't find SILuRI(A)N.
>Mack: AEEFLTT 13J FETAL +31 291
>Jackson: ?EINRSU 15H .oINSURE +80 294
>Mack: AEGMOTT 1D METAT.G +39 330
>Jackson: BDHORRS 2E ROB +17 311
#note missed a good opportunity with ORB(E)D to set up my S!
close between E4 ORB and 2E ROB as well - I liked how dynamic ROB was, keeping 3 row bingoes, SILK, and 11 row possibilities. ORBED looks fine though
>Mack: EHIOOPX 5C POOH +23 353
#note Seemed better to block the ILK hooks now and do XI next turn since XI is most likely not going anywhere
>Jackson: DGHPRSU 4B PUGH +35 346
#note an interesting idea is D(O)UGH - it's quite hard to be defensive after it while also scoring enough to consistently outrun me. C and E column blocks will give back S or P hooks, and 11 row blocks won't score enough and will give back some as well. I liked that PUGH can hit 11 row bingoes which are also not great to block for mack, since I'm pretty close to him in score.
>Mack: DEINOXY G13 XI +36 389
#note I should play something on row 11 as the E is Jackson's biggest bingo threat with (U)D(O) fitting. DOXIE or even OXEYE look fine - I'm rarely getting outrun up 30% with a decent pool to draw from.
>Jackson: ACDIRSU 6B IS +9 355
#note he was kinda reluctant to play XI, which made me consider that he might have a bad rack, making 3A CUD slightly reasonably if I draw both Es and catch him with dreck. Still seems like a real longshot.
IS is another situation where I can draw things, but if I actually permute the draws, Mack will have winning plays. Even when I threaten 11 row bingoes, he will be blocking on column A, because of the number of draws he's blocking.
It seems IS never wins with perfect play. This makes me think I should play 3A CUD, which at least wins with EEY, and probably a couple other draws. some of the endgames are also hard for mack. I'm not winning more than like 5% but that's fine...
>Mack: DEENNOY A6 DOYENNE +90 479
#note Lucky
>Jackson: ACDMRUV 11D CURV.D +27 382
#note


>Mack: L 14F L.. +5 484
>Mack: (MA) +8 492
Player 2
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