Game Details
Player 1
#player1 jackson jackson
#player2 cool_igg cool igg
>jackson: ?DOOSTW H7 DOW +14 14
#note woods? not a big fan, I think DOW is better to not put the S on the star and to bingo way more often

DOW lowers his average as well. wins a sim
>cool_igg: AHIRSV 10D RAVISH +28 28
>jackson: ?ELOQST E9 Q.T +24 38
>cool_igg: AABHS 12B ABASH +33 61
>jackson: ?EELOSW 13B WOE +27 65
#note kept thinking I was missing bings but no

I don't mind 14a overlaps at all cause I have an S that can promptly wreck on row 15
>cool_igg: ERX 14A REX +44 105
#note damn
>jackson: ?DELMMS G2 SLiMMED +70 135
#note should play SLUMMED, wasn't 100%. should still play it though
>cool_igg: AEU 11I EAU +11 116
>jackson: AGOOPRR F4 POOR +25 160
#note AGR seems like a better leave than ARR, especially with 5 Ns out, and a lead where I want to score (I average over 4 more after POOR). I also like this more than POGROM because I want to block the board more, especially the L after he played vowels with EAU
>cool_igg: EILTU I3 UTILE +13 129
>jackson: AGIJLRR C8 JIG +26 186
#note GRAVISH*

Didn't see anything I liked. JARL(S) is gross. I don't think I considered ARGIL(S), which is slightly preferred to GLAIRS and GRAILS, not only because it doesn't leave a vowel beside the DLS, but because it doesn't leave as lucrative a lane on the D column. JIG sims handily best, but I think it's worth not risking the challenge and playing ARGILS. He held
>cool_igg: AT 8A TA. +30 159
>jackson: ?AILNRR 5E R.. +10 196
#note the easy 8a dumps are another problem with JIG, so yeah argils


>cool_igg: EIV H1 VIE +23 182
>jackson: ?AEILNR 1H .ALERIaN +83 279
>cool_igg: DEFT 2K DEFT +28 210
>jackson: GNNOUYZ B6 ZO. +32 311
#note obv can't do YOUNG and set up the huge S spot.

considered LOUNGY to keep consistent scoring with the Z, but ZOA lowers his average by so much, and GNNUY can still score decently
>cool_igg: CKOY 15C YOCK +30 240
>jackson: GINNNUY 15C ....ING +51 362
>cool_igg: AGNOU 14G GUANO +16 256
>jackson: ELNNNUY 13I LUNY +17 379
#note being bingo defensive here by blocking row 13 - it's imperative that I play at least 4 tiles here (ideally 5 even) so that if he bingoes, he empties the bag.

Playing 5 is ideal cause if he bingoes, he will draw 6 tiles and cannot have a bingo. The best play here seems to be (T)UNNEL, playing 5 tiles. Any play that plays 5 tiles will always win, unless I open a triple triple.

TUNNEL is totally not the spread play cause he can easily have 80-90 point bingoes on row 13 or column O, but it guarantees he cannot bingo twice. On this board after LUNY, it's really really hard for him to bingo twice, cause he kinda has to bingo from (aT) in order to set up a lane that he can hit in addition to the D column, so unlikely that it's probably best to make the spready play of LUNY.
>cool_igg: AEIIOTT 12L OE +14 270
>jackson: CEIINNT M8 NIEC. +8 387
#note uhh INCIT(E), this isn't even that bingo defensive cause it sets up column L
>cool_igg: ADEI C3 IDEA +21 291
>jackson: BFINPST 3K SIFT +41 428
>cool_igg: AERT D1 RATE +18 309
>cool_igg: (BNP) +14 323
Player 2
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