Game Details
Player 1
#player1 David David Eldar
#player2 W Will Anderson
>David: EIIMNNN H8 INN +6 6
>W: ADELOSS 8H .SOLEADS +80 80
#note Sad miss of LASSOED, not sure how I managed that. Had the nagging idea that ALDOSES was a pair and dismissed it. Six point sacrifice and significantly worse board position.
>David: EEIIMNO 9H .OMINEE +28 34
>W: AEEGORW 7M WOE +26 106
#note It's WOE or WONGA# here; I considered both. Interestingly, though the WOE leave looks more balanced, WONGA# bingos a bit more (25.5% to 22%), since it at least makes a lane which can fit sevens ending in -ER. This appears to make it a smidge better in the short term, but long term it's certainly nice to eliminate 8s from O1 ending in S (LASSOED...sigh)
>David: CEEISTY 6K CITY +40 74
>W: AAEGNRU K4 RE.U..NG +44 150
>David: EEEKLST J2 KEET +22 96
>W: AAACHXZ 10C CHAZA. +40 190
#note Nice one deldar. Not much I can do about SKEET. HAZAN vs CHAZAN is kinda interesting, though; if we assume that he hits his lane, slamming him with COXA 11C would be a pretty nice rebuttal. On the other hand ACX isn't particularly palatable compared to just AX and I still get plenty of X bombs after CHAZAN. A true coin flip here.
>David: ABEILSY 1D BAILEYS +104 200
>W: AGPRRUX 11E RAX +44 234
>David: IJOORUW L1 JOUR +44 244
>W: ADGPRRU 1L .ARP +39 273
#note 2B GUARD is actually extremely appealing here, especially against David; the weaker the opponent, the more I like JARP#. Given that exploiting opponent weakness wasn't exactly a prime objective for me here, I think I actually should have opted for GUARD. There are three good scoring spots on the board - the row 2 scoring spot for plays like, well, GUARD, or much scarier things like WHARF; the J, obviously; and row 12 parallel plays hooking ZA and AX. My best chance to hit two of the three of those spots is GUARD, because it retains the P, one of the few hooks left for ZA. Easy to imagine a situation where I play JARP#, Dave plays a bomb from 2B, and then I can't score much on the resulting board without a G or a P. As an added bonus, I draw two more tiles with both blanks out. It should be noted that the two plays are close to a dead heat in simulation, so JARP# isn't a huge blunder, but getting plays like this right consistently would be quite nice. I think Dave had instaplayed JOUR# and though I did see and briefly think of GUARD I almost as quickly played JARP#.
>David: HIILOPW 7F WILI +17 261
>W: DGIRRTU 5E TURGI.. +16 289
#note This was a booboo. I played TURGITE because I was "reaching for blanks" but 2C GIRD only turns over one fewer tile for a solid equity boost and blockage of the aforementioned WHARF et al. spot (and the E of SKEET while we're at it). A 5-6 point error at least.
>David: FHOOPQU 2F FOH +37 298
>W: ABDMRST 12B BARMS +35 324
#note Don't love spending case S but the points are good and the result board is awful to be down on...definitely best move
>David: LOPQTUV 13A VOL +20 318
>W: ?ADEIOT 14B OpIATED +80 404
>David: EENPQTU 13G PENT +20 338
>W: ADDEFGO 4D FAG +19 423
#note A bit scary to leave the bottom untouched but he can have INQUEST 3A and there's nothing playable down low, so something in this spot is correct.
>David: ?EIQTUV 6B QUIT +36 374
>W: DDENO 3A EDDO +17 440
#note Quackle preferred move, even giving up DEEV# cuz I can't do anything about SQUIT#
>David: ?EV A1 dE.V +30 404
>David: (N) +2 406
Player 2
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