Game Details
Player 1
#player1 Blake Blake
#player2 jvc jvc
>Blake: DDU H7 DUD +10 10
>jvc: AGILMOT I7 OGAM +20 20
#note I4 GLIOMA isn't bad.
>Blake: EU 10H E.U +13 23
>jvc: AEILOTT J6 TO +8 28
#note Blocking the double-double. Too paranoid perhaps, G8 TO might be better.
>Blake: APSW 11E PAWS +25 48
>jvc: AEIILST D5 LAITIES +68 96
>jvc: CENNQRU (challenge) +5 101
>Blake: OY E5 OY +19 67
>jvc: CENNQRU F4 QUERN +27 128
>Blake: EEF 8A FEE. +21 88
>jvc: ?CCEINO B1 CICErON. +76 204
#note At some point during the game, Dan blocks the D hook for CICERONE, which I mention after the game, to the incredulous reply of Mark who was sitting next to me. That's right, I study the hooks. Get fukt Mark.
>Blake: AOV K4 OVA +14 102
>jvc: BEIILRZ L1 BIZE +40 244
>Blake: KNO 3L .ONK +34 136
>jvc: AEFIJLR O1 JA.E +48 292
>Blake: HIP G3 HIP +29 165
>jvc: DFIILLR 1B .ILL +7 299
#note No good options, so just block the potential but unlikely game-ending triple-triples.
>Blake: DG 9C D.G +12 177
#note Blocking (CICERONE)D.
>jvc: DEFIORR A6 DI.FER +18 317
#note Block bings from the F.
>Blake: AEEST H1 TEASE +43 220
#note Dan keeps a blank here, forgoing bings, which is correct because he really needs to catch up.
>jvc: EINORRU L6 OUR +7 324
#note Making 7s much harder to hit. I have the case E.
>Blake: ANR G11 .ARN +8 228
>jvc: EGINRSY 15G SYRINGE +97 421
>Blake: ?INORTT N9 INTORTs +77 305
>jvc: AABHTVW 13F B.AVA +14 435
>Blake: LMX 10A .X +25 330
>jvc: HTW 12L WH.T +22 457
>jvc: (LM) +8 465
Player 2
Prevent game from appearing in all lists of uploaded games?
Prevent game from appearing in list of recently uploaded games?

 
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