Game Details
Player 1
#player1 Alec Alec
#player2 New_Player_1 New Player 1
>Alec: CEELLMR 8D MERLE +20 20
>New_Player_1: ABLOTW E7 T.ABOWL +24 24
>Alec: ACEGLOU F6 CA.GO +27 47
#note D10 AGO sacrifices 2 points, but CELU is balanced, and the C can score after AGO. (-1)
>New_Player_1: IIIUU -IIIUU +0 24
>Alec: EGLSTUU I2 GLUTEUS +68 115
#note Nigel held.
>New_Player_1: ?ABDNNT 4G aB.NDANT +76 100
>Alec: AEFIJNY M2 JA.NEY +40 155
>New_Player_1: FNOT N6 FONT +33 133
#note FONT scores 34 at N1.
>Alec: CEFIISV 14A FIVES +35 190
>New_Player_1: AENP O7 NEAP +32 165
>Alec: CHIIOSU A11 CUI.S +33 223
#note D2 ISCHIUM is best. I saw it a few seconds after I hit my clock. I wasn't sure during the postmortem whether it was better than CUIFS, but ISCHIUM blocks bingos on rows 2 and 3, unloads another I with 6 I's unseen, and scores only 2 fewer points. (-7)
>New_Player_1: IQ J1 QI +18 183
>Alec: HIIOORX J4 .IX +53 276
>New_Player_1: DKORU 3C DROUK +40 223
>Alec: EHIIOOR G8 .OOIE +16 292
#note I considered G7 OLEO, N1 HO, N2 ORT, D11 HO... they score plenty more than LOOIE but don't unload an I. Also, LOOIE sets up the H at H12.
>New_Player_1: ADEZ H12 DAZE +53 276
#note The main drawback of LOOIE is that it sets up Nigel's D at H12. Although it's not so much of a drawback considering that Nigel had K3 ADZ for 50.
>Alec: AEHIIRS I13 HA +29 321
#note 2L AJI is best, because it unloads an I. That's becoming a theme this game: the best play is the play that unloads the most I's. (-9)
>New_Player_1: AGIY J12 YAGI +35 311
#note If only Nigel had played YAG instead...
>Alec: EIIMRST M9 EMIRS +20 341
#note ...I would have had 15F ITEMISER! Championship Player doesn't recognize EMIRS, but in the sim EMIRS quickly rises to the top. My idea is to prevent Nigel from getting a bingo immediately (hence I block column M) while turning over tiles for the blank. I can still lose if I draw badly and Nigel outscores me in the endgame.
>New_Player_1: ?ADEIVW 2B VIED +24 335
#note Nigel's actual rack.
>Alec: EHINORT A1 HINTER +39 380
#note Championship Player heavily favors N2 ORT, but it doesn't appear to consider playing more than 2 tiles. The sim favors HINTER slightly over ORT. HINTER allows 4B ALERTeR, AREOLaR, or OLEsTRA but wins most other games. I inferred AP from Nigel's play VIED; if he has the P he cannot play a bingo after HINTER.
>New_Player_1: ?ALPRRW 1D PAWeR +48 383
#note The best endgame is 1D PAWLs, 6E ROE, 6H REX, N1 TO. (-9)
>Alec: EOOT K3 O.E +14 394
#note If I play N1 TO or 2M JOE first, I give Nigel 3L LAR.
>New_Player_1: LR 6H L.. +10 393
>Alec: OT N1 TO +22 416
>Alec: (R) +2 418
Player 2
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