Game Details
Player 1
#player1 New_Player_1 New Player 1
#player2 Alec Alec
>New_Player_1: HIP 8F PHI +16 16
>Alec: ?ABEINO H8 .BOgAINE +80 80
>New_Player_1: ADEIMNS 13F AM.DINES +82 98
>Alec: ACEEQVW 12L WAVE +34 114
>New_Player_1: EJU F6 JU.E +29 127
>Alec: CDDEQTW O11 D.WED +30 144
>New_Player_1: EY 14F YE. +31 158
>Alec: ACEFQST 11K QAT +33 177
>New_Player_1: EHIRTV 15A THRIVE +45 203
>Alec: CEEFKSU C10 FUCKE. +30 207
#note 14J FUSE. I missed that spot and the TAS-E hook. (-9)
>New_Player_1: DORY E9 DORY +19 222
>Alec: AEIOSUZ I7 AZO +37 244
#note I saw Quackle's pick, D12 OI. I went for immediate points, but I didn't consider that OI saves I8 ZA for 35. (-2)
>New_Player_1: EFO 14J FOE +36 258
>Alec: EGILSTU J1 UGLIEST +66 310
>New_Player_1: AI D12 AI +26 284
>Alec: AGNORRR 1H GA.R +15 325
#note With this play I was trying to find a way to block the 3*3. Quackle doesn't recognize 1H GAUR; the best option it finds to block the 3*3 is 2K GRR. The overall best play is B6 GARRON, which I don't recognize despite having studied GARRONS.
>New_Player_1: ACOT B7 TACO +15 299
>Alec: NNORRST 8A T.RN +15 340
#note TARN > RANT because it is harder to play a bingo to TARN. Quackle gives the higher valuation to RANT and a small advantage in win% to TARN.
>New_Player_1: ABEINOT C1 OBTAINE. +75 374
#note Actually, TARN > RANT because Tom's bingo scores less after TARN...
>Alec: INNOORS 3A NO.ORNIS +59 399
#note ...and because it gives back this bingo. I almost missed NOTORNIS; that could have cost me the game.
>New_Player_1: ?LLLPSU L1 SPiLL +21 395
#note NOTORNIS blocked LaPILLUS as a bonus. The best endgame is 5A SPILL, K5 XI, A1 (LUNaS / LUNeS / LUNgS / LUNkS / LUNtS / ULNaS). (-26)
>Alec: EGIMRX A1 MI.X +63 462
>New_Player_1: LU F1 LU. +5 400
#note 2L PUL. (-5)
>New_Player_1: (EGR) +8 408
Player 2
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