Game Details
Player 1
#player1 Bob Bob
#player2 Will Will
>Bob: IIIII -IIIII +0 0
>Will: DELQRVZ -LQRV +0 0
#note Q wants me to keep RED, which makes sense - it's early, and I have no way of knowing what the board will be like for the Z after Bob's move, whereas the odds of getting a bingo down with RED are quite high. Momentary lapse of logic.
>Bob: EM 8G ME +8 8
>Will: DEINORZ F4 DOZIER +41 41
>Bob: AEILRST 5E S.TERIAL +82 90
>Will: FNNOSUY H1 FOYN. +36 77
>Bob: HHOS E8 HOHS +31 121
>Will: EELNSTU L1 ENTE.LUS +70 147
#note Big overlaps to the triple after TOLUENES seemed slightly more dangerous than the options after ENTELLUS, but how can one evaluate that stuff in-game?
>Bob: ?GINOQU J2 QUO.NInG +89 210
>Will: CDINOTY 11C DY.TONIC +64 211
>Bob: AEK G3 KE.A +42 252
>Will: ABEILRS C5 RAILBE.S +65 276
>Bob: EVW I10 V.EW +14 266
>Will: BEEMNOU 12A MU.E +28 304
>Bob: AJ B6 JA +52 318
>Will: ?BEIINO M7 NIOBItE +75 379
>Bob: ACEIT A10 AC.ITE +30 348
>Will: ADLNORV 1K D.VON +27 406
>Bob: AG B9 AG +19 367
>Will: AADILPR L10 ALAP +24 430
>Will: DFGIRTX (challenge) +5 435
#note Keeping the I for UNI plays, especially -IX plays. CP likes the idea quite a bit, but prefers the very slick L11 PARD, setting up the case I, as well as L11 PADRI, which on the contrary to PARD seems insane to me.
>Bob: AW H13 AW +10 377
>Will: DFGIRTX D11 ..RD +8 443
#note Best along with 15A ERF#
>Bob: EOPRRTU 15H ERUPTOR +98 475
>Bob: EOPRRTU -- -98 377
>Will: FGITX N6 FIX +34 477
>Bob: EOPRRTU 15H ERUPT +42 419
>Will: GT 7A G..T +5 482
>Will: (OR) +4 486
Player 2
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