Game Details
Player 1
#player1 Terry Terry
#player2 Will Will
>Terry: BILP H6 BLIP +16 16
>Will: ?EOTTVY 7G V.Y +17 17
>Terry: KO 6H .OK +24 40
>Will: ?AEOOTT 9H .OTATOEs +61 78
#note I tanked on OOT/TOO vs POTATOES for several minutes, even placing TOO down and picking it up. Terry's play of BOK# was a clear warning sign not to open, but 45 points is an incredible amount to sacrifice, and playing POTATOES blocks the double-double with BOKO# and BOKE# hooks nearly as well as TOO does. TOO sims better than POTATOES with no inference, and Terry's rack will be more bingo-prone than Quackle thinks after her last play, but Quackle is also likely to give Terry clunky racks that score a ton after POTATOES and nothing after TOO, and she's also less likely to have those racks after BOK# - all this to say, not sure which direction to adjust the sim results.
>Terry: ?EEEHRT O2 tEETHER. +80 120
>Will: AEHLORR 10M OH +28 106
#note Sim really prefers 2J HARLOT over OH simply because the AELRR leave is atrocious for scoring when I don't connect on a bingo. However, OH sets up a second place for any -ER ending bingo to fit (the other being BOKE#) and blocks a good scoring spot/X-bomb spot, so it's not without its advantages.
>Terry: OOX K4 OXO +30 150
>Will: AAEGLRR 11G REALGAR +69 175
>Terry: ADIW L2 WADI +31 181
>Will: AEEGLSS 12C AGELESS +75 250
>Terry: EJT M1 JET +29 210
>Will: DEIMRUU 13C MURID +41 291
>Terry: IIIII -IIIII +0 210
>Will: AEFIIRU 14B IURE +20 311
#note N4 FIAR doesn't open a triple, but IURE# at least also blocks really big scoring plays on row 14 that might also open the same line and keeps a consonant.
>Terry: AQT J2 QAT +36 246
>Will: ADEFIIU 15E DEIF +29 340
>Terry: NY 12L NY +21 267
>Terry: NY -- -21 246
>Will: AIMNNTU N1 AN +25 365
#note I don't think I thought of either N4 MAUN or E7 UNMITERED. My play is about as good anyway.
>Terry: IIIU -IIIU +0 246
>Will: IIMNNTU 12K UM +19 384
#note Now UNMITERED looks like a good way to shed duplicates and score. The lane it creates isn't even that great.
>Terry: OZ 15A ZO +35 281
>Will: IIINNTV 13K VIN +24 408
>Terry: DEW 14L DEW +23 304
>Will: AFIINTU N4 FAUN +25 433
#note Best to use up an N with three unseen compared to FIAT, FAUT#, or AUF# in the same area.
>Terry: CLY O12 CLY +22 326
>Will: BIIIOPT 10F BI +15 448
#note Not sure what I was up to here - my tracking was fine, so I could've seen nothing hooking CRED ARED# or ERED# on row 10 was available.
>Terry: NS C11 N...S +19 345
>Will: CIINOPT E9 COP.... +29 477
#note Fun, but correct play is 9C CITO, setting up PIN for 22 directly on top of it or leaving 8K NIP as backup.
>Terry: AEGNRS 15J AREG +19 364
>Will: IINT B8 INTI +8 485
>Will: (NS) +4 489
Player 2
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