Game Details
Player 1
#player1 Jackson Jackson
#player2 chuck chuck
>Jackson: ADGHIRR H6 GRID +12 12
#note ouch - thought about phonying with HAGRID* as a past tense of HAGRIDE, but then the harry potter character makes the challenge more likely. I saw GHARRI but thought it was phony! I should definitely play that

I also saw ARGH but thought it was collins -_-
>chuck: ?ADENSV 8H .NVADErS +89 89
>Jackson: AHHLRSY 10E HARSHLY +77 89
>chuck: AFLW 11C FLAW +35 124
>Jackson: BIJOQRR 10B QI +36 125
>chuck: EEPRU L3 PUREE. +18 142
>Jackson: BEEJORR 6J JE.RER +31 156
#note JEER/HAJ sims best, then JE(E)R, which is what I expected. I don't really like the O column staying open, and JEERER addresses it partially which I felt was overall a good thing - it's annoying that the S is gonna hang there and still be a pretty good lane, and gonna require some sacrifice to block, but short term JEERER does what I want, eliminate some easy bingoes. I was close to playing HAJ/JEER cause it also closes down some easy stuff, and then I can play through the blank to really properly address the O column. I think JEER is the play. I don't really like JE(E)R cause it doesn't really do anything
>chuck: AAEIOTW -AAIEO +0 142
#note apparently he had UBIETIE(S)!!!
>Jackson: BGILOOP 12D IGLOO +31 187
#note don't really like PROBE
>chuck: AMM M2 MAM +26 168
>Jackson: ABDIPTW N1 TAWPI. +45 232
#note super pumped for this play - I even save the I for IMAM! it doesn't stay open too often though
>chuck: AY O1 AY +29 197
>Jackson: BDEGIOT 11K OBIT +22 254
#note thought a lot about GOB as well, since if I can't really close the board I might as well try to hit... but I much preferred the two-turn plan of OBIT, first addressing the S (since it's a lot easier to address it than the 13 row) and then tackle the 13 row next turn. OBIT sets up a really nice block on the 12 row which will make me happy.
>chuck: ?EFINTT 6A FrETTIN. +63 260
>Jackson: ADEGKTZ A6 .EZ +45 299
#note lots of vowels to come so I'm not too worried about the consonant heavy leaves - Quackle even prefers FAZE to FEZ! i felt the single vowel was still worth keeping.

I also have KETA/YOK here for 7 fewer, which is pretty nice! saves FIZ/FEZ next turn (most of the time), and blocks the 13 row. Might be a better idea, since the Z is gonna have more consistent value than ADGKT
>chuck: BOO D3 BOO. +12 272
>Jackson: ADEGKST 12K KAT +34 333
#note this sets up 13 row plays for me, saves the OBITS hook as well. guaranteed score is a wonderful thing
>chuck: AEIIOUV -AEII +0 272
>Jackson: DDEEGSS 13J GEDS +35 368
#note case S is a beautiful thing. I didn't do DEEDS cause the G is more bingo defensive, and DEEDS sets up an X bomb that could combine with a bingo to win
>chuck: ENX H12 .XEN +33 305
>Jackson: CDELNSU 3B LU.ED +16 384
#note I wasn't 100% sure of SCEND, which is the play. I also have SLUED there which is okay. The goal here is to play at LEAST 4 tiles (ideally 5+), cause there are 11 in the bag, so by leaving fewer than 7 he cannot bingo twice, and by leaving 7 he at least will give me full rack knowledge after he bingoes so it's veryyyy unlikely he can bingo twice.

I think SCEND is the play but not 100% - I could still lose to VOCATION if I draw Us and shit. I played LUBED because I get a LOT of SC--- OBITS plays which will help me outrun bingoes.
>chuck: AEIR 8A .AIRE +15 320
>Jackson: CENOSUU I14 NU +6 390
>chuck: ACINNOV 2A VAN +18 338
>Jackson: CCENOSU O11 SCONE +37 427
#note SECCO is better
>chuck: IIOOT K4 TO. +18 356
>Jackson: CU F1 CU. +8 435
>Jackson: (IIO) +6 441
Player 2
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