Game Details
Player 1
#player1 bnjy bnjy
#player2 Cesar Cesar
>bnjy: AAEFIOT 8G OAF +12 12
>Cesar: ADEGIOQ 9D QAID +21 21
#note Don't know why it likes the 9E QAID so much more. it's saying i give up a lot more points. i guess that makes sense - through the A? and easier to overlap row 8? -3
>bnjy: ADEISTU D9 .UAD +28 40
#note Oh god i even saw dauties but quickly dismissed it as only DAWTIES. I think I play it if I think about it for more than 2 seconds. Last game of a long day of scrabble sloppiness :'( Gotta stay focused!!!
>Cesar: EGINORU E6 OUR.NG +22 43
#note i suspected this would not sim too well. QUAD is very much telegraphing an S, though, so i wanted to make it a bit harder for him to score if he missed his bingo. it's probably too cute though. FOU sims way better even with the S inference (especially with the S inference?) -8
>bnjy: EIRSTVW 6D V.W +17 57
>Cesar: ?ADEGIK 7H KI +19 62
>bnjy: EIORSTT 6H ORT +18 75
#note C11 TO is kind of neat but my bingoes don't really score much afterwards.
>Cesar: ?AADEGL C3 ALGA +20 82
#note missed GELADAs cuz suck. C11 GAD is the best non GELADA play. -18
>bnjy: AEEIIST 4B I.EA +8 83
#note maybe LIE/LEI here?
>Cesar: ?DENPRU A4 PlUNDER +96 178
#note there's no reason for me to play this so fast. i laid down sPURNED but it looked too overlappable so i played PlUNDER instead. why don't i breathe for 5 seconds then take a few more to find PRUDENt? it makes a difference.
>bnjy: EEEILST 13D STEELIE +74 157
>Cesar: EIMSWXY H11 XY.EM +63 241
>bnjy: DENRTTY 14F TR.NDY +31 188
>Cesar: EIIINSW J10 WIN.. +17 258
#note IWIS K3 sims best here. it's tough to make a play like that. but it's super good at cutting his bingo %. i cut it even more with WIN(ED) but the leave is too ugly. -8
>bnjy: BEGOPST K7 BEGOT +25 213
>Cesar: EEIIJST 15K EEJIT +44 302
>bnjy: AEFPRSU B9 FEUARS +31 244
#note I really wanted to play SUPERFAT* here. Quackle likes FEUAR L4. It's pretty neat since it's impossible for Cesar to block both lanes.
>Cesar: HIILOSV 8K .VILS +36 338
#note this is, by a giant margin, the best-simming play, PARTICULARLY because i am keeping the H to try scoring on column A next turn if he ends up bingoing, which is unlikely after drawing 6. i don't care that i'm giving him an S when i make a play that puts me up nearly 100 points! the next best is A12 HO. it's safe and i guess in retrospect i should have played it.
>bnjy: ?CENPTZ A12 ZEiN +90 334
#note C: oh god
B: Well then...
>Cesar: AHINOOS 7M HAO +23 361
#note quackle prefers B2 OHIA because it's saying i'll bingo a lot more often. he'll probably bingo a lot more often too. i'd rather defend?? -3
>bnjy: ACEOPRT 6L PAC +30 364
#note exactly why i didn't want to play HAO
>Cesar: BCILNOS L3 CLO. +16 377
#note i feel like i needed to block his two possible bingos (37.5% of the time total) and i was low on time and mad and annoyed and screwed up. CLOP never works. i saw NICOLS and somehow thought it put the C in the wrong spot, or something, i can't remember. i don't know BINOCS. NICOLS loses to HOOTER. BINOCS loses to HOMO/MOHO. maybe this game is unwinnable after all. quackle's CP suggestions don't win either. i should have played HO.
>bnjy: EHMOORT 3I MER.H +30 394
>Cesar: BIINS F2 BIS +19 396
#note PILEAS* ...
>bnjy: OOT 1F OOT +15 409
>bnjy: (IN) +4 413
Player 2
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