Game Details
Player 1
#player1 W W
#player2 Mack Mack
>W: AILLPUY 8H LAYUP +26 26
>Mack: ITX 9G TIX +38 38
>W: BEILSWZ 10H BEZIL +51 77
>Mack: ADD 11I DAD +39 77
>W: DGILRSW I7 W.... +20 97
#note This was a pretty interesting move. The board after WAXED is horrible for Mack to score on and WAXED bingos a little bit more than 25% of the time with so many Es to come (and a few Is too). I can also continue to fish with ZAG if I miss. Alternatively, M10 SWIG does score well and gives me more chances to draw vowels, esses, or blanks. I still prefer WAXED.
>Mack: NU I5 UN..... +18 95
>W: DGILNRS M3 GRINDS +31 128
#note Well, I didn't connect...and the ZAG fish doesn't hit nearly often enough. Quackle suggests 5I URD, but in cases where Mack can't access the triple he's probably going to do his best to cut off LAYUPS if he can.
>Mack: EEIORSV 6B EVERSIO. +65 160
>W: AGILQTT J3 QAT +14 142
#note A little more upside for next turn than either QI placement, plus I have an I for reparallels.
>Mack: CFI D3 FIC. +18 178
>W: EEGILNT K2 GITE +29 171
>Mack: BCIR A5 CRIB +36 214
>W: EFLMNOO C1 FOOL +26 197
#note I didn't love this, because it yields so many more points to Mack than other candidate options, but FOOL retains easily the most flexible leave I can get here.
>Mack: EEGNV F1 VENGE. +12 226
>W: AEHMNNS M10 SHEN +31 228
#note Not thrilled with this, but could not generate an option I liked better.
>Mack: DKNU L12 DUNK +36 262
>W: AEIMNOY 15L .AYO +33 261
>Mack: ?AEIMOS B8 AnOMIES +74 336
>W: AEILMNT 13A M.LANITE +72 333
>Mack: EJP H12 J.EP +63 399
>W: ?HORRRU 3M .RR +4 337
#note After GRR, a TT draw gives me THRUSTOR, while OW gives me WORKHOUR. But neither draw also threatens a bingo through MELANITE. Perhaps the pool will show enough threats through MELANITE after I hit either of those draws that Mack will be forced to make a difficult choice? Another really interesting idea is 4M RHO, leaving the amusing RRRU?. While that looks hideous, I can actually hit ARMOURER O2 with an AE draw, and from Mack's POV it's possible that he might be forced to pick between blocking RETURNER E8 or ARMOURER. If anybody sees any other clever ideas here, feel free to comment.
>Mack: ATW 14D WAT +19 418
>W: ?HOORTU A11 HO.eR +41 378
#note We were both just about out of time. B1 OHO is slightly better.
>Mack: AAEEO O1 AE.O +15 433
>W: OTU 1A TO.U +24 402
>W: (AE) +4 406
Player 2
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