Game Details
Player 1
#player1 Evan Evan
#player2 Will Will
>Evan: EN 8G NE +4 4
>Will: DEEEMSS G3 DEMES.ES +65 65
>Evan: AIINP F6 PIANI +36 40
>Will: AERRUXY H2 RAX +38 103
#note I chose this to cut off the best scoring spot and bingo lines on the board while scoring well. E10 XRAY# was the other direction I could have gone. An extra bonus of RAX is the enormous score I get for BRAXY any time I draw a B.
>Evan: EHIL E9 ELHI +20 60
>Will: EGORTUY I3 YOU +31 134
#note GOUTY in the same spot or YOU? In a vacuum I think most would prefer ER to EGRT, but after ELHI, keeping the G and T for ENE# hooks (in addition to the R for YOUR) made me feel that more of my bingo draws would actually go down after YOU. Quackle confirms that this is true by just a hair at 26% to GOUTY's 25%, but GOUTY somehow scores 2 more points per turn on average. I'm combing through the sim log to figure out why this would be, and the best I can come up with is that with two more tiles to draw, the likelier I would be after GOUTY to draw a power tile or something like a P to play hooking LISP to the triple.
>Evan: INQ D12 QIN +46 106
>Will: EEFGRTU 14B FU.G +16 150
#note Either Evan has an S or consonant overload/a second N. I'm fine with FUNG just to guard against that range.
>Evan: AELLRT H10 TALLER +25 131
#note OK, must've been consonants after all.
>Will: EEHIRTU C13 H.E +22 172
#note It could be worth sacrificing a lot of points to play J5 HUE. I wasn't excited to blow up my rack completely with 13H LUTHIER but drawing six into this unseen pool is a nice idea.
>Evan: INY F13 YIN +19 150
>Will: EEIRSTT J5 TESTIER +63 235
>Evan: ?ABEINO 15H .EOBtAIN +77 227
>Will: CDEFGRT K4 DEFT +29 264
#note This seemed pretty obvious, but with JZ both out, the 14J spot is really bad to leave open. 14H ERG is the right idea.
>Evan: ABDOS 14J DOABS +44 271
#note No J or Z but that's a lot of points too.
>Will: ACEGRTT L1 CAGE +26 290
#note This was hard. The JZ bomb spot just got covered, but L1 is still somewhat threatening (further argument against DEFT). I played CAGE for the good score and to cover up that spot, but using up the last E really hurts, and it also gives up high scoring plays anyway. According to Quackle, CAGE has an anemic 4% bingo on my next turn. It prefers the other play I was considering, E5 TAG, holding that precious E and blocking the D column bingo lane. I think it's basically funneling Evan into playing from either D1 or L1 to score (as long as he doesn't have the P, which would play with overlaps on row 13 with PSI). Both D1 and L1 plays should create a new bingo line that I can hopefully hit immediately. The other really nice thing about TAG is that with the case E, only I can make overlaps forming EGIS afterwards.
>Evan: GKOR E4 GROK +30 301
>Will: ?AIIRTT 1L .RIT +18 308
#note Just in time to block TRAIKIT#/TENE#. CRIT seems nearly forced - what else could I even do?
>Evan: ALOV D1 VOLA +28 329
>Will: ?AIJNTU C4 JAUNTIe +76 384
#note Thought about JUBA for a second but couldn't leave 50 points on the table. I'm emptying the bag but the pool is horrendous and my lead should be insurmountable.
>Evan: CDMOPUW 13L WOP +36 365
>Will: AOORVWZ 2A WAZ.O +34 418
#note Again out of time - WAZOO gives back CWM, which is a no-no.
>Evan: CDMU B10 MU +19 384
>Will: ORV M4 VOR +13 431
>Will: (CD) +10 441
Player 2
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