Game Details
Player 1
#player1 John_H John H
#player2 Will Will
>John_H: EJT H7 JET +20 20
>Will: EEOORRR I6 RORE +21 21
>John_H: DEY J5 DEY +26 46
>Will: EINORRS 10B IRONERS +72 93
>John_H: ?QRTU D8 QU.TeR +48 94
>Will: ABEGGTX K4 TAX +36 129
>John_H: COO L2 COO +14 108
>Will: BDEGGLV F6 VEGG.D +20 149
>John_H: ?AEEILN M3 dELAINE +71 179
>Will: ABEEFLT B5 FLEAB.TE +65 214
>John_H: INWY A12 WINY +51 230
>Will: ACFLORS A6 ARF +37 251
>John_H: AOZ J9 AZO +35 265
>Will: CDIKLOS K9 KOI +37 288
#note LOID and CLOD are both a smidge better than KOI because the CKS leave is so potent after LOID and keeping a vowel is a nice bonus after CLOD. I actually preferred using up the I with KOI because there were five more to draw, but leaving four consonants turns out poorly for me too often to risk it.
>John_H: ABEHT C3 BEATH +46 311
>Will: CDDEHLS D3 EDH +33 321
#note I should probably tack the S on here as well. Again, four consonants is a lot to hold on to.
>John_H: AIIMMSS N9 MISAIMS +80 391
>Will: ACDLPSU 15L CU.P +33 354
#note Tanked hard on this turn and couldn't come up with anything better than this. I would've loved to leave both the O column and row 15 open while scoring well, but it's quite tough to do so. Perhaps the only thing that comes close is H5 UPJETS#, but CUSP absolutely wallops it in simulation. Covering the S keeps me in the game by denying John points and I still can draw bingos somewhere a decent percentage of the time.
>John_H: ENOVW O6 WOVEN +40 431
>Will: ADIILSU E2 ID +9 363
#note This never really works out for me, but I had no better ideas.
>John_H: AGILNU 1A NILGAU +31 462
>Will: AILOPSU L10 SLIP +27 390
#note Right idea, but M11 UPO works out 6 better.
>John_H: NT 7F .N... +16 478
>Will: AOU 13C U.AO +8 398
>Will: (T) +2 400
Player 2
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