Game Details
Player 1
#player1 Will Will
#player2 Jeremy Jeremy
>Will: EMRSUVZ 8G VUM +16 16
>Jeremy: AIJO F5 JIAO +22 22
>Will: ERSTUUZ I7 U.U +7 23
>Jeremy: AABEGNR 6A ABEAR.NG +67 89
>Will: EIRSSTZ A4 IZ.RS +45 68
#note Gave thought to A5 ZARI#, A5 ZATI#, and A5 ZATIS# - IZARS scored a few more and I figured the bingo% would still be very strong while including some very heavy SIZARS draws.
>Jeremy: DEIOW C2 DOWI. +18 107
>Will: ?EEGSTV 10G VESTiGE +68 136
>Jeremy: ADOP L8 PA.OD +24 131
>Will: CEEOQRT 9K Q.T +26 162
#note I actually found this move pretty tough. Quackle says QAT is definitely the best, but it stinks to give away such easy QIN# underlaps. Still, the other option of D1 CORE (perhaps better than CERO, same spot, for the potential of B1 QAT with an A draw) can just go sour so quickly if I get no help for my Q, and I have 26 points available for it now.
>Jeremy: AEMT D1 TAME +31 162
>Will: ACEEGOR 8L .AGE +24 186
#note Not thrilled to give up the A for PAGODA, but PAGE basically takes out the QIN# overlaps completely and keeps a decent leave. Quackle also suggests OCREAE, which scores 8 more and draws two more tiles at a cost of giving up a bunch more points to Jeremy and a big chunk of bingo% for my next turn - I prefer PAGE.
>Jeremy: AWY E2 WAY +30 192
>Will: CENORRY 11J ON. +30 216
#note Crud, I had RORY# written down but couldn't recall for sure whether it was just RORIE# or both. Big mistake. Quackle also far prefers H10 ENCORE to ONO, which makes sense - CRYER is not a leave with great potential, and after PAGE the QIN# spot isn't worth thinking about anymore (I was mostly just grabbing at points, not worrying about Jeremy's plays there).
>Jeremy: BEIIPST N6 BI.S +26 218
>Will: CELRRRY 12F CRYER +17 233
>Jeremy: EIOPTT O1 TIPTOE +31 249
>Will: DHILORT H12 .OLD +24 257
#note Somehow blew a good sized chunk of equity missing old TWL standby YODH here. Quite bad. Surprisingly, although YODH is a whopping 9 points more, I bingo about 29% after YOLD# compared to 32% after YODH - I would've expected that to be a larger gap.
>Jeremy: AILNO 1D .ALION +28 277
>Will: EEHIRRT 15H .ITHERER +89 346
#note Lucky draw bails me out from some weak moves.
>Jeremy: X 13H .X +34 311
>Will: AEEFFNO B1 FAN +34 380
#note Very annoyed that I saw 2G NEAFFE# but elected not to play it - it's so obviously superior to FAN, drawing three more tiles to get the second blank, maybe blocking a handful more bingos, and getting the game over with faster/preventing Jeremy from getting his rack any closer to a bingo.
>Jeremy: LL G1 .LL +4 315
>Will: EEEFNOU 14K ENUF +33 413
#note Low on time again, so I assumed this would outrun most everything - but I lose to almost any bingo he can have, including SHINDIg, HICKIeS/HICKISh B8, HIjINKS, etc. Therefore the correct play is to attempt to actually block some of those bingos with a play like 4K FOUET#.
>Jeremy: CDHIKNS J2 CHINKS +33 348
>Will: ?EEIO G8 .I.E.s +21 434
#note ONO, YOLD#, FAN, and ENUF are all pretty sizable errors. Lucked out to draw DITHERER and the second blank.
>Jeremy: D 7M D. +12 360
>Jeremy: (EO) +4 364
Player 2
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