Game Details
Player 1
#player1 Jerry Jerry
#player2 Carl Carl
>Jerry: ADTW 8G DAWT +16 16
>Carl: AAOORSV 9E AVO +11 11
#note After that very difficult game against Mike Baron, I was hoping for easy decisions against Jerry in this the 11th and final round of the day. Instead, I got this as an opening rack. AVOS K5 wins the sim, but all plays are about equal here. (-2)
>Jerry: AFTU 10G TUFA +13 29
>Carl: ALOQRSS J6 QA. +32 43
>Jerry: ?ANRSTU E5 cURT.NAS +78 107
#note It's a nice new bingo, but UNSmART 11E would have been even nicer.
>Carl: CELORSS 6A CLOS.RES +64 107
>Jerry: CELOV H1 CLOVE. +45 152
#note Looks like we have ourselves a shootout.
>Carl: AEMNNNR 11H MANNER +27 134
#note A very close decision between my play, CANNER/CARMEN A6 or MONERAN 3G. I couldn't decide between them but ultimately guessed right.
>Jerry: DIMU A4 MU.ID +39 191
>Carl: ENORXYZ D12 ONYX +48 182
#note Again I have lots of great scoring options including OYEZ D10, OYEZ D12, OXEN 12K setting up REZ for next turn. All these plays sim about even.
>Jerry: BKR L10 B.RK +20 211
#note I held this play for a long time. After 11 rounds it stopped looking like a word. I eventually decided that it had to be good.
>Carl: DEIIIRZ 3G I.DIZER +40 222
#note You can rule out VIZIR 4H but VIZIER and IODIZER are very close. Because I spent so long on previous plays, I slapped down IODIZER quickly. VIZIER wins the sim (-1).
>Jerry: ELP 15A PLE. +39 250
>Carl: ABGIOPT 2G G.OB +29 251
#note This seems like a pretty good play but GIB K5 wins the sim handily. I'm not really sure what's going on there. Maybe it's because it leaves row 1 open while taking out scoring options on row 4? (-4)
>Jerry: EGGY 2L YEGG +25 275
>Carl: AEIIPST K3 .ITI +37 288
>Jerry: ADHNO C9 HONDA +34 309
>Carl: ?AEIOPS 13F SOAPlI.E +84 372
>Jerry: ENT 4J T.NE +28 337
>Carl: AEFHIIT B10 HI +28 400
#note Quackle prefers to empty the bag with AHI B9, possibly because the J is valuable. (-11)
>Jerry: IJ H13 .JI +30 367
>Carl: AEEFITW O2 .IFTEE +14 414
#note I was really happy to come up with this sequence, which blocks OGLER. But the more obvious FIRE... WASTE/TWAE sequence is actually a couple points better. (-2)
>Jerry: EELORU 1J ORE +18 385
>Carl: AW N5 AW +28 442
>Carl: (ELU) +6 448
#note Quackle says: Bag wasn't empty or tiles drawn out of order
Player 2
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