Game Details
Player 1
#player1 Josh Josh
#player2 Cesar Cesar
>Josh: DEFINNT H4 FIEND +26 26
>Cesar: EEGLRRZ 6G G.EZ +34 34
#note it didn't seem right to dump on the extra ER here for GEEZER. i'm giving back a lot more points, it's not defensive at all. i like GEEZ more, despite the leave, but i knew it was risky. Quackle has them simming very closely.
>Josh: EINNTUV 8E VEN.U +9 35
>Cesar: DEFLRRR J8 ERR +15 49
#note as much as i want to play J8 ELF here i can't stomach DRRR as a leave. ERR sims worse, though! The best simming plays are -FRR and -FLRR. (apparently, DELR > DER!)
>Josh: AAEINRT 7H .A +7 42
>Cesar: ADFILMR F8 .LF +14 63
#note the play was clearly AFFIRM before he played EAU. AFFIRM sims a lot better than ELF, but with an inference of AEINRT, ELF sims far best (his bingo percentage is cut from 89% to 15% !!!). with an inference of AELRST, his bingo % isn't cut as much, but still 89% to 67%. i didn't think it was super likely he had an S or a blank, due to how much time he spent on this play - if he had an S, the fish would be more obvious, if he had a blank, he probably had a bingo (with the S too actually, AEIRST, AEINST, etc are not possible). STERNA makes TAVERNAS, etc.
>Josh: AEINRTU 4H .URANE +18 60
#note ANTI(F)UR fo sho, don't fish again
>Cesar: ADILMRS L2 MA.DRILS +62 125
>Josh: AIOSTTT M1 TOT. +16 76
>Cesar: EKLOOPS 8L .OOK +24 149
#note N1 OPES sims extremely closely. i considered it, but i like being aggressive. however, it is probably correct to lower standard deviation here. OPES does that.
>Josh: AIIOSTY N1 AITS +33 109
>Cesar: EJLPQSU 1M ..J +30 179
>Josh: HINOTWY J1 WHI. +18 127
>Cesar: ELMPQSU 1G PLE. +27 206
#note although MOSQUE gives back more points, after a lot of simming it sims best. the Q is a bit of a liability. i should score and get rid of it. it's very hard to convince me of this, though. with both blanks unseen i should start racing to them, too, though.
>Josh: GHINOTY E10 OHING +23 150
>Cesar: BEMOQSU 2B BOSQUE +42 248
#note this was a tough choice, but it does sim best.
>Josh: AAEETTY 3A AYE +23 173
>Cesar: CEIIMOR A3 .MICI +12 260
#note my bad word knowledge rears its head. i spent a long time trying to convince myself MONIC was a word but i couldn't pull the trigger on it. i somehow missed IONIC and IRONIC though, which is worrisome. even something like MINCIER would be ok here, or 9L SEMI if i want to start blocking some lanes. AMICI really does nothing, but i was running low on time and very frustrated. i knew it would sim terrible, but i was somehow unable to see anything better. i did consider D11 EMO though, which, although it sucks, is still better than my play
>Josh: AAEOTTY 1A TATE +29 202
>Cesar: ?DELNOR 12E .NfOLDER +68 328
>Josh: ABGNOOY 14B BOG.Y +40 242
>Cesar: AAEIRVX 15A VEX +52 380
>Josh: ADNOPTW 13A WOP +45 287
>Cesar: ?AAEIRS 15F AERIAlS +76 456
>Cesar: (ACDINTU) +20 476
Player 2
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