Game Details
Player 1
#player1 Will Will
#player2 Tim Tim
>Will: AFIIPVX 8G FAIX +28 28
>Tim: EY 9G YE +23 23
>Will: ?IJOPSV I6 VO.P +24 52
>Tim: GOR 7H G.OR +18 41
>Will: ?HIJLRS -J +0 52
#note Looks like exch JL does slightly better, which makes sense.
>Tim: EGIRRU K1 GURRIE. +16 57
>Will: ?AHILRS 1H RIn.HALS +185 237
>Tim: IL 6I .L.I +21 78
>Will: AADEEIT 4H DEA.IE +18 255
>Tim: KOW 3G KOW +31 109
>Will: ABNOOTT 3K .OBOT +24 279
>Tim: AIRZ 5E RIZA +30 139
>Will: AGNOQTT 4D QAT +28 307
>Tim: CEFLT 6B CLEFT +29 168
>Will: EEGNNOT 5M GEN +10 317
>Tim: CEJT N5 .JECT +30 198
>Will: EINNOOT 8L TO.O +21 338
>Will: AEINNTV (challenge) +5 343
#note ONCE leads to bingos a surprising amount more than TOCO does. INOT > EINN, especially with three more Ns coming.
>Tim: MPU M7 M.UP +22 220
>Will: AEINNTV B2 VATI. +20 363
#note Thought about PAV/PAN at 10M. VATIC blocks more bingos, but I sacrifice way more than that in bingo% on my next turn. Given that I'm the one ahead by 100+ that's not the worst thing. A very intriguing idea would just be H7 GAEN. The NATIVE leave is great and it almost totally destroys MOUPS.
>Tim: AERU L10 UREA +12 232
>Will: ABELNNS 13I BAN.L +20 383
>Tim: DE 14J DE +16 248
>Will: EINNNSW 15K WINNS +33 416
>Tim: ?ADEISY C6 .ADYfIES +82 330
>Will: EEHNNSU 11G HENNE.S +29 445
>Tim: DMO D12 MOD +22 352
>Tim: (U) +2 354
Player 2
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