Game Details
Player 1
#player1 Leesa Leesa
#player2 Jack Jack
>Leesa: LNNOY 8H NYLON +18 18
>Jack: ?AAESTV M2 VAcATES +79 79
#note I spent too long on this turn, 4.5 minutes... it's not even that hard of a turn after you rule out there being 2x2s and plays to or from the N in column H.
>Leesa: GTTU 5I GUTT. +12 30
>Jack: AEIOPRU 6I OPIA.E +33 112
>Leesa: CEILLST O1 CELLIST +89 119
#note :|||||||||| I guess I didn't learn from the last time I was playing Leesa at her house at the same table, http://www.cross-tables.com/annotated.php?u=27687#18#.
>Jack: CIIMRUU 2K CI.I. +20 132
#note No spots for CURIUM and I'm not familiar enough with U(N)ICUM H7. Shouldn't be that hard to remember since UNICOM is good, too. CUR 7G wins the sim, U(N)ICUM is 1% behind and CI(V)I(E) is 1.5% behind that. I actually didn't see GO(R)Y until after I played civie. At least I made the right decision to play through as opposed to exch. MRUU .. I'm not going to bingo, but I might be able to score, and this is not a great board to bingo on anyways so exchanging keeping CR or CIR or MIR doesn't seem worth it. What's nice about CUR is that it really makes it hard for her to score. When I play CIVIE, she can bingo on row 4 or she can score a decent amount by playing something like FAD, which is what happens.
>Leesa: ADF 4H FAD +21 140
>Jack: GHIMRUU 9E GURU +8 140
#note This is nice because it sets up the H or M at 10F. Actually, it sims evenly with GHI 3F, but maybe a lil better.
>Leesa: ENO 10E ONE +14 154
>Jack: AHIJMUV D10 HAJI +35 175
#note I'm already seeing a dent in my time remaining, setting myself up for time trouble. To me these are some very difficult racks. A play like ONE seems really peculiar to me because it makes it easier for me to hit really hard on row 8, or have a huge 2x2 row 11, or even just a high scoring play 11E. I guess I would say she might have the blank? But that would have been a wrong inference. At least bingo prone tiles. HAJ > HAJI by .6%, makes sense.
>Leesa: ABENORT 13A BAR.TONE +72 226
#note BARONET plays at 11G for 73
>Jack: GIMRUVW B12 V.W +18 193
#note G(E)UM is the play here, which I missed.
>Leesa: EY 14F YE +28 254
>Jack: FGIMNRU 12H FUMING +41 234
#note Thought about FUMING or GUF(F), didn't think of MUF(F) keeping GINR... MUF(F) > FUMING by about 1.5%
>Leesa: ?DEEMOT 3C dEMOTED +87 341
>Jack: AIKNRRX 11C R.X +42 276
>Leesa: BDEOR 2B BORED +38 379
>Jack: AIIKNOR H1 KI.. +33 309
#note KRAI 4A
>Leesa: AEHZ 4B HAZE +63 442
>Jack: ADINORS A13 .OD +23 332
#note chickened out on DO(DO). SA(YE)D 14D is a v cool option as it scores 33 and if I can draw the last S, maybe i can have a shot... but not really. (DO)RADO is a another cool extension to (DO).
>Leesa: IQ 11K QI +46 488
>Jack: AEINRRS O1 .......S +30 362
#note Hah! She has WASP 1A for a billion points so I need to block by playing SAR(K) 1E.
>Leesa: AELOPSW 15G WOP +30 518
#note phew
>Jack: AEINRR F1 A..RNER +27 389
>Leesa: AELS 14A ..ES +24 542
>Jack: I M12 .I +6 395
>Jack: (AL) +4 399
Player 2
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