Game Details
Player 1
#player1 Carl Carl
#player2 Helen Helen
>Carl: FOTUUVV -FOTUUVV +0 0
#note Before the game, I aske Helen if she would like to mix the tiles. Instead, she opted to put a voodoo curse on them! As you can see, it worked very nicely. Conclusion: stay on her good side!
>Helen: ?BDDEOO 8D BrOODED +76 76
#note That's some curse, huh?
>Carl: AEMRSUX 9F EXAM +53 53
#note I was going to play MAX but then thought it through a little better. EXAM is much better, giving back much less in the way of parallel plays.
>Helen: FGIT 7I GIFT +21 97
>Carl: CEORSUW 10G OW +22 75
#note The curse has spread to my rack!
>Helen: AIV 6J VIA +36 133
>Carl: CEERRSU M7 SECURER +86 161
#note I decided before playing this that I would play SECURERS if given the choice, and wouldn't challenge if she did so. I would have been right.
>Helen: AEKM 5I MAKE +51 184
#note Mama mia! What's up with these low seeds? These were supposed to be the easy games! She's not only scoring well, but she's playing very fast as well. She probably has more than 23 minutes left on her clock here.
>Carl: AIOPRTT 4L PITA +26 187
#note 4L TOPI wins the sim by a wide margin. Not sure what I'm missing here. (-5?)
>Helen: GHNO L12 HONG +32 216
>Carl: CINORST O3 C.NTORIS +80 267
>Helen: BEIN 15H BEIN. +24 240
>Carl: EENY N11 EYEN +28 295
>Helen: FL F6 FL.. +15 255
>Carl: AAEJOTU E3 JATO +27 322
>Helen: HITW K9 WHIT +30 285
>Carl: AEINUYZ D4 ZA +46 368
>Helen: Q J14 Q. +31 316
>Carl: EINOSUY D8 .ONEY +20 388
#note I laid down BOUSY and then talked myself out of it because BOUSIER* = OUREBIS, and BOUSIES* = SOUBISE. I was seriously rusty on 5s at this tournament.
>Helen: ?AADEIN 14B zENAIDA +72 388
#note She finds the only bingo!
>Carl: EGIRSSU 3E .IG +13 401
>Helen: AELRT 15A LATER +26 414
>Carl: ERSSUUV F2 V.S +26 427
#note Quackle goes with RUSE H1. Very low on time here.
>Helen: DILOPRU 4H LOP +21 435
>Carl: ELRSUU E10 USE +17 444
#note I'm completely out of time at this point, and slap down USE because it was the only thing I saw. In fact LURE or RULE are best for the out in two. USE loses after she blocks LURES/RULES.
>Helen: DIRU 13G ID +14 449
#note Helen had about 16 minutes left on her clock. She either hadn't been tracking, or assumed that I had a second outplay somewhere.
>Carl: LRU 11A LUR.. +5 449
#note Some nice easy games against the low seeds. Gotta preserve energy for the tough games later on.
>Carl: (RU) +4 453
Player 2
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