Game Details
Player 1
#player1 John_Barker John Barker
#player2 Mina Mina
>John_Barker: IO 8G IO +4 4
>Mina: ?ADEGHM 7G HM +24 24
#note Didn't know HoMAGED.
>John_Barker: IN 9H IN +8 12
>Mina: ?ADEGIR 10G GlADIER +69 93
#note Good. Highest bingo score available.
>John_Barker: EIV M10 .IVE +14 26
>Mina: ?BILLOR L4 BROLLI.s +71 164
#note Didn't know BRILLOs, but this was the next-highest-scoring bingo.
>John_Barker: IX N13 XI +27 53
>Mina: AAIMNTW 8L .AWN +21 185
#note Quackle says that a leave of MINA has much better synergy than a leave of AIMT. I had simply figured T > N, so this was all about my misunderstanding of how to evaluate leaves.
>John_Barker: ERZ L13 REZ +32 85
>Mina: AAFGIMT I5 FAM +24 209
#note Hilariously, I played FAM* not once but twice in this tournament. Got away with it in game 16, had it challenged off in game 23 (but still won). My excuse was that my sweetie uses the word "fam" all the time. Quackle favors 6E FAG for 16, for what it's worth.
>John_Barker: BENOY J2 BONEY +42 127
>Mina: AAGIKTU 6E AUK +19 228
#note Oops, the best play was 11D KAGU for 21, which obviously cleans up the rack better but which I missed.
>John_Barker: PU 5D UP +16 143
>Mina: AEGIOST C2 GOATIES +73 301
#note Oops, the same word would've scored five more points at 11C. I wouldn't have been sure of MOILE though.
>John_Barker: AHT I1 TAH +23 166
>John_Barker: AHT -- -23 143
#note I don't know where on the board he attempted TAH because I didn't write down the point total he announced. There are two plausible locations that each score 23, so I've picked one arbitrarily.
>Mina: CEGNOPS 3I C.P +10 311
#note I'm flabbergasted that I made such a brainless play and can't imagine what I was thinking; EGNOS ain't exactly AEINST, baby girl. Quackle likes K9 G(I)P for 23 leaving CENOS: I had totally overlooked the P(SI) hook.
>John_Barker: AHT D8 HAT +19 162
>Mina: EGLNOOS 8A GO.. +24 335
#note Quackle rightly prefers 15H SNOO(Z)E for 45, followed by the clever 4B L(A)GOON which takes some *serious* board vision.
>John_Barker: EINORTW A1 TOWERIN. +89 251
>Mina: ELNOSTY 15L .EST +49 384
#note I made the correct play. It's a far inferior option but cute to note that TOWERING takes an -LY.
>John_Barker: AE K3 .EA +29 280
>Mina: DFLNOTY N6 FO.L +18 402
#note Again a painfully weak play that is nowhere among Quackle's top fifteen choices. Best play is D1 FOND(U) for 37, followed by 4D (A)YONT for 31, both of which take some superbly impressive board vision that I don't yet have. I wonder how to develop this.
>John_Barker: AEINSTU E9 SINUATE +68 348
>Mina: DJNRTUY 15D N.RDY +30 432
#note How could I make such a bad miss?! Best play here is 14B JUT(T)Y for 46, which ain't hard to see. ARGH GRRRRRR.
>John_Barker: DOQ 12D Q.OD +28 376
>Mina: ACDEJTU O3 JUTE +17 449
#note Ugh another ludicrously bad miss. Quackle Championship Player recommends D1 JUD for 25.
>John_Barker: EELRSV 14J VE. +14 390
#note I guess I could be easier on myself: after all the correct play here was M1 VERSE for 30. But y'know, I'm tryna learn and improve.
>Mina: ACD 12M .AC +22 471
#note At least I was correct that I had no out available here.
>John_Barker: ELRS 12D ....S +16 406
>Mina: D F12 .D +6 477
>Mina: (ELR) +6 483
Player 2
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