Game Details
Player 1
#player1 Alec Alec
#player2 New_Player_1 New Player 1
>Alec: ?ACDINQ 8G CINQ +30 30
#note Quackle prefers 8E. (-1)
>New_Player_1: OW G8 .OW +9 9
>Alec: ?AADTVV F9 TAV +17 47
#note I wanted to play AVADAVAT....
>New_Player_1: ABY H10 ABY +18 27
>Alec: ?AADKRV 12H .ARAK +24 71
#note 11D VAV is best. I wanted to play AARDVARK.... (-10)
>New_Player_1: IO 9I OI +17 44
>Alec: ?DESTTV K5 VETS +30 101
#note VET 13G is best. (-7)
>New_Player_1: EJT 13G JET +31 75
>Alec: ??DEEST 14B TErEDoS +88 189
>New_Player_1: HOP 15A POH +31 106
>Alec: GLLOSTZ 6G GLOZ. +35 224
>New_Player_1: INOP L9 PIN.O +11 117
>Alec: ILLMRST M8 LIT +11 235
#note Quackle likes 13K MOLL, to set up my S with one remaining, or 12A TRILLS to keep a good leave. I played LIT for its bingo defense; an A or O draw allows me to play 13C M_R next turn to block the D column and shut down the board. LIT is not in Championship Player's list.
>New_Player_1: EFW 13C FEW +42 159
>Alec: EGLMRST K10 TE.M +23 258
#note Quackle likes 13K GORM, which sets up my S, but if Michael has the other S, he could use that lane to catch up. I wanted to take the likeliest scoring spot, and because a bingo was unlikely, I cared little about my leave. (-10)
>New_Player_1: ADO 5E ODA +11 170
>Alec: GILMORS 4D GLOM +25 283
#note Quackle likes M12 SMOG for points, and Q also prefers GLIM over GLOM. I like GLOM because it blocks the bingo lanes Michael just opened and potentially sets up my S for the H1 spot, and I prefer it over GLIM because Michael needs an S to hook GLOM but can hook GLIM with any of 6 E's remaining. (-6)
>New_Player_1: DI 8M .ID +12 182
>Alec: GILNORS O5 LOR.INGS +61 344
#note I didn't look through the I and missed N3 LIGROINS. (-14)
>New_Player_1: FIRS H1 FIRS +33 215
>Alec: EINNRUX N2 NIXE +24 368
#note This play wins 100%, but N1 INURE is better, setting up the X at M3 or 1M NIX. (-11)
>New_Player_1: AEH M3 HAE +34 249
>Alec: AEENRUY L1 YEAR +48 416
>New_Player_1: DIU M13 DUI +20 269
>Alec: BEENNUU 15L B.NE +27 443
>New_Player_1: AACERRU 15I CAR.... +11 280
#note The best endgame is 7K TEC, O1 NU, 6A AURAR. (-10)
>Alec: ENUU D2 NU. +4 447
>New_Player_1: AERU 14J AE +16 296
>New_Player_1: AERU -- -16 280
#note The best endgame is 11C ERUV, 1H FEU. (-20)
>Alec: EU 1H .EU +6 453
>Alec: (AERU) +8 461
Player 2
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