Game Details
Player 1
#player1 Joe Joe
#player2 Will Will
>Joe: IIII -IIII +0 0
>Will: AADGRRW 8H AWARD +22 22
>Joe: ILRT J6 TR.IL +9 9
>Will: GINOORU 8H .....ING +39 61
>Joe: IIIII -IIIII +0 9
>Will: AIOORUY N8 .OYAU +16 77
>Joe: GV 12M G.V +11 20
>Will: EEIIOOR L4 OROI.E +14 91
>Joe: EIILNST 11E LINIEST +84 104
>Will: ?DEHIMN 9B INHuMED +67 158
#note Looks like 10F HEM is best here (better than HIM in the same spot to shoot for -ING bingos from O1).
>Joe: EJO 8A JOE +34 138
>Will: EEFIOPY 7B PYE +27 185
#note O12 VEEP has the benefits of scoring just as well as PYE, not making an S hook, almost completely blocking the big NOYAUX hook (only NIXE would fit), only offering the one E in final position as a hittable line to Joe, and retaining nice scoring pop in the form of the F and Y. 7C YIPE also nicely sets up my F at 6F. Sim thinks PYE is a microscopic mistake, but it certainly hurt me here.
>Joe: EFORRSU E1 FERROUS +79 217
>Will: EFINOOS D2 FOO +23 208
#note I played FOO pretty fast but I'm not so sure how I feel about it now. It does cut off the F a bit and retain a dynamite leave containing -IN to play down column O, but I'm also blocking the good through tiles of FERROUS, damaging the value of my leave in the process. I could see 12D OOF working out better much of the time, and 1A SNIFF scores really well and leaves three vowels drawing into a very consonant-heavy pool.
>Joe: ALX 1E .LAX +42 259
>Will: ADEINOS 12A ANODISE +74 282
>Joe: BCHT A11 B.TCH +36 295
>Will: BGIIRUW 13G WIG +23 305
>Joe: AANTV 14C AVANT +17 312
>Will: ?BILQRU 15G sQUIRL +52 357
#note Really tough choice here. It's between 13L QI, 15G SQUIRL, and 15G SQUIB. Given the availability of O11 AVANT for more points, is it safe to assume Joe has an S? Not necessarily, because shedding the V could be really important, but I certainly think it's likelier than usual. That being said, even if he does have an S, playing QI might still be better given how frequently I bingo elsewhere on the board, especially on row 2 underneath FLAX with BURL- type words, RULABLE, etc. Anyway, given that I didn't appreciate the very high bingo% of QI, it then fell to me to figure out which was better between SQUIRL and SQUIB. First, assuming Joe can't play in the spot, SQUIRL sets up my B for a nice score. Unfortunately, he often can play in the spot after either play, and the worst case scenario is when he has the K. If I play SQUIRL, literally the only words he can have there are KEENED, KEENS, KEEPS, and KEETS, whereas he can have KANAS, KAPAS, KATAS, KAMES, KANES, KANZU, KAPUT/T, and KAPUS after SQUIB. But just because there are more words in the second list doesn't mean they're likelier, given that there are 5 Es and Joe only needs two of them with an S and several consonants. I think I prefer SQUIRL here, but it's a real tough call.
>Joe: EEKPS 14J KEEPS +62 374
>Will: ABCDEEM 13A .ACE +31 388
#note I'm way low on time after trying to work out the previous turn. There are regular wins here, the best of which is K2 CEDE, saving BAM to play alongside ZETA M2, forcing him to play it at I3 instead and allowing me to go out with BAM M2. However, TACE has one hidden attribute which I actually did not take note of until my next turn.
>Joe: AENTTUZ K2 ZETA +32 406
#note This is certainly the highest scoring play Joe can make, also blocking my out of DEMOB, and looks like a winner, except for one thing:
>Will: BDEM M5 BED.M +35 423
#note A tough-to-spot outplay that I didn't even see myself until after ZETA hit the board. Quite the way to win a game, and my second "stolen game" so far.
>Will: (NTU) +6 429
Player 2
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