Game Details
Player 1
#player1 lloyd lloyd
#player2 steve steve
>lloyd: BEOTU 8D BUTEO +20 20
>steve: IJNRTUY 7F INJURY +32 32
#note Second after JUTTY, which I don't think I even saw.
>lloyd: CEIOV J2 VOICE. +21 41
>steve: DEHISTT 4E DITHE.ST +82 114
>lloyd: IIIOOO -IIIOOO +0 41
#note Lloyd exchanged six tiles
>steve: DEGPRRX 6C DREG +18 132
#note Not getting PREX dn here at 3c is a big error - 14 points in equity, roughly, and 20 points in actual game score.
>lloyd: EEQSU 8K EQUES +77 118
>steve: AEENPRX 3C APEX +38 170
#note In a results-orientated look at my previous play, if I make the correct play on the last turn, I can bingo down the O file with my play here (GRENADES), or something similar. Instead, while making the correct play here, I am eventually punished for my earlier mistake. It still amazes me how quickly games can turn against top players.
>lloyd: AABCERT O1 ABREACT. +89 207
#note Boom goes the dynamite.
>steve: EILNRTW 9J TWIN +31 201
#note 9k WIN takes a short sim. 9E NEWT scores the most, but the E is a precious commodity at this point, with so many already being played.
The great thing about WIN is we hold the T hook with only one other remaining, altho both blanks are still out.
>lloyd: AFLM 9B FLAM +18 225
>steve: AEGLORU H1 AUG. +24 225
>lloyd: EW 9G WE +29 254
>steve: AELMORY 2A MAYOR +33 258
>lloyd: DO 1A OD +24 278
>steve: EEILRRS 10H SRI +20 278
>lloyd: ITZ 1D TIZ +24 302
>steve: AEEFLNR M7 F..NELER +30 308
>steve: AEEFLNR -- -30 278
#note Something like 8a FE for 20 scores enough and keeps the board pretty safe. This is a mistake.
>lloyd: HO 7M HO. +22 324
>steve: AEEFLNR 10A LEAN +20 298
>lloyd: II -II +0 324
#note Lloyd exchanges two tiles
>steve: AEFOPRS 4A FOP +20 318
>lloyd: DILL 11C DILL +20 344
>steve: AEIORSV 12F OVARIES +74 392
#note Looks safe to counter bingos, even with two blanks unseen.
>lloyd: ??EGNNO 13I ENdOGeN +72 416
#note Only available bingo, and a nice find.
>lloyd: (AIKN) +16 432
Player 2
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