Game Details
Player 1
#player1 Matt Matt
#player2 W W
>Matt: GIMP H7 GIMP +18 18
>W: BCDGLNT -BCDLT +0 0
#note Probably should keep NT instead if I'm not going to play BLING.
>Matt: DMPSU 11D DUMPS +30 48
>W: EEFGGNT 12C FETE +26 26
>Matt: AAW 13C AWA +32 80
>W: EGGNNRZ 8G Z.NGER +17 43
#note In game I felt sure ZINGER was better for more points, more tiles turned, and opening more lanes, but now I can see that ZING leaving EGNR gives me a really nice chance to draw ENERGIZING with literally the most common tile pick possible of EI.
>Matt: AU 9G A.U +22 102
>W: BEGNOTW 14A WEB +24 67
#note AMU was a sign that maybe I could get away with WEB without getting walloped.
>Matt: ?EINSTU M3 INqUEST +83 185
>W: DEGINOT 4G DENOTI.G +72 139
>Matt: JO J6 JO. +27 212
>W: AEFHOUY A12 HO.F +51 190
#note The best of several A12 plays that all have warts.
>Matt: ACDIORT 3B CAROTID +79 291
>W: AEEIRUY D1 YA.E +22 212
#note If my goal is to make a potential 9x threat, maybe EYRA in the same spot is worth the sacrifice.
>Matt: AEORRTV B3 .AVORTER +67 358
>W: EEINRSU L8 .EINSURE +70 282
>Matt: ILVX 15K V.XIL +45 403
>W: ?AIKRST 14L .AT +19 301
#note Plan here: make a play that telegraphs enough strength that Matt feels forced to block the Y, then hit a SK- bomb at 15C.
>Matt: BNO 1A BON. +27 430
>W: ?IKNORS 13K O.R +26 327
#note Plan doesn't seem so good now, but not much else to do.
>Matt: IQ K10 QI +37 467
>W: ?AIKNSY 15C SNAKIlY +101 428
>Matt: CDE H1 CE..D +27 494
>W: HILO K2 LI.HO +25 453
>W: (AELL) +8 461
Player 2
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