Game Details
Player 1
#player1 Mack Mack
#player2 Joey Joey
>Mack: AAHNNRR H7 RAN +6 6
#note Very awkward opening rack here. This? RAH? NAH? Nothing stands out.
>Joey: ?EHIRTU 8A THIoURE. +80 80
>Mack: AAHNNRW F6 WA.N +15 21
#note HANIWA is way too reckless, and this seems clear over 7C AWN for 1 more point to keep more bingo lines open. THRAWN is another decent option, but the T seemed like it could be an important line to keep open for later.
>Joey: CEEIMOT C3 MEIOT.C +30 110
#note If it can't be meteoric, it might as well be meiotic.
>Mack: AAEGHNR B2 GERAH +55 76
#note Played this immediately without looking harder... AARGH. It's actually not simming much better at all... maybe because there are many more E's than A's left?
>Joey: EEIKOST D1 KEET +37 147
>Mack: AAAENOV 1D .NAVE +36 112
>Joey: ABEILOS I9 OBELIAS +64 211
#note KILOBASE would've been nice. I actually almost missed this. Vertical bingo lanes, even the simple ones become a blind spot every so often.
>Mack: AAELOSY H13 AYE +31 143
>Joey: BDEFILN J6 FIND +20 231
#note FINDABLE would have been nice. We got in each other's way pretty good this game.
>Mack: AFGILOS 11C FOLIAG.S +74 217
>Joey: ?BELPTW 12A BLEW +39 270
>Mack: DINOOOP A12 .OON +18 235
#note No clue here. 13A ION sims a tiny bit better, but it keeps 2 O's... not sure.
>Joey: ?PQSTTU 2H SUQ +34 304
>Mack: DEIOPRT 13A .OT +20 255
#note Bizarre position here, with no bingos playing. Really wanted to keep the P for 3I - this is simming best.
>Joey: ?AACPTT 14A .PA +27 331
#note One reason I took a while on this was to convince myself OPA was a word. That nearly 37 year old brain of mine....
>Mack: DEIIOPR 12I .OID +12 267
#note Another weird position, again wanting to keep the P for 3I. LIPID/LIPOID are other options I considered, but seemed too easy for Joey to block. 3I PIE is also worth considering.
>Joey: ?ACEGTT K5 GET +15 346
#note I once got away with COTTAGED against the great Jim Kramer, which isn't easy to do. Now that we're in the TWL3 era, it can be played risk-free!
>Mack: EIIPRRY 3I PIER +27 294
#note Now I feel like I have no choice but to do this and hope for the S or blank
>Joey: ?ACDMRT L1 MA.C +22 368
#note I'm assuming he has an S, so this had to be taken. Fortunately I was able to really block it off.
>Mack: EINRUXY 1L .INX +39 333
>Joey: ?DDORTZ F1 .ZO +32 400
#note Things could get dicey if I don't draw a vowel, though the unseen tile pool doesn't look too bingo friendly.
>Mack: EJRUUVY L10 JU.Y +15 348
#note Killer draw of JUV there.
>Joey: ?DDLRST M12 SoLD +22 422
#note I got a little careless here. I at least should have seen the simple IDS M1. The best sequence is DRYAD 14F, threatening LAST A1.
>Mack: EIRUV 15F RU.. +4 352
#note Right idea, but URD accomplished the same thing while scoring another point.
>Joey: DRT 14H ..RD +10 432
#note EMEROD for 1 more is cool
>Mack: EIV 10L .IVE +22 374
>Mack: (T) +2 376
Player 2
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