Game Details
Player 1
#player1 Jeremy Jeremy
#player2 Vera Vera
>Jeremy: AKNOPRT 8H PRANK +32 32
#note best, but vulnerable to extensions. Way back when with Maven, I simmed out enitire games that could with five letter opening moves that could be extended with only -ING to find out at what value does the opening play drop your win percentage below 50%. The answer was if the tile values before doubling or bonusing in any way added up to 13 or less, the play had a win percentage over 50%. RETAX would be risky but okay. BANJAX you'd reposition. In the event you are carrying two of I,N,G ... make the risky play anyway.
>Vera: BGR J6 BR.G +13 13
>Jeremy: EGLMNOT L8 .ETOL +18 50
#note I talk myself out of L8 (K)LONG so I can keep NG for PRANK-ING if I draw an I. -4.7 equity mistake.
>Vera: TW 11J TW. +12 25
>Jeremy: CEGMNNO 6G COM. +10 60
#note For a move that didn't make the initial top 15, COM(B) does pretty well. -7.3 equity to K2 CONGE. Again I'm in the pit trap of keeping -NG.
>Vera: RY 10L .RY +14 39
>Jeremy: EGIINNX 8H .....ING +45 105
#note best. Hit my I finally.
>Vera: ?ADEIST O1 STEADIn. +80 119
>Jeremy: EEINQTX N5 EX +53 158
#note best
>Vera: NOV 4L NOV. +27 146
>Jeremy: EINQRTW 3I WITEN +30 188
#note best... WITEN* is phony as I suspected when I played it. Confused over a conversation about WITAN extending to something, it's actually *WITEN than extends to WITENAGEMOT. A stupidly brilliant extension for GEMOT. *WITEN wins the sim for setting up my Q, especially if I pick up another I (but only if it stays on).
>Vera: ACNRRTU -ACNRR +0 146
>Jeremy: EELMQRY J2 Q. +31 219
#note best. Vera asks with a grin, "what - no I?" Nope. I was hoping for one though.
>Vera: ADDENTU 2J .AT +17 163
>Jeremy: EEHLMRY 4F HEME +17 236
#note K5 HEME/(COMB)E wins the sim. Three blanks and an S unseen, I want to be the first to them to stack on a bingo to improve my lead. -2.4 equity.
>Vera: DEGLNU 3B LUNGED +30 193
>Jeremy: AFJLRRY C2 J.RY +14 250
#note taking a turn to dump some junk, and I preserve the 2F F hotspot. Quack likes taking points at E3 with GREY/R(HEME) which I confess I was not creative enough to spot. -3.6 equity.
>Vera: EE D3 .EE +15 208
>Jeremy: AAFFLOR 2F FOR +35 285
#note E5 ALFA. -2.5 equity.
>Vera: IT E5 TI +16 224
>Jeremy: AADFLOU 1H OF +21 306
#note I6 (M)O(R)A keeping ADFLU wins the sim. Ugly. Not like my leave is pretty or anything. -0.6 equity.
>Vera: EIPR A1 RIPE +32 256
>Jeremy: AAADHLU N10 .AULD +18 324
#note best
>Vera: CEI 7D ICE +10 266
>Jeremy: AAHOOUV C7 VAU +24 348
#note best
>Vera: EISZ D9 SIZE +28 294
>Jeremy: ?AAHOOS E11 AHA +39 387
#note best on Many ply sims. There are 2 moves with 100% win percentages after 500 iterations. This is one of them. 11D (Z)OOS is the other, but the valuation isn't as good.
>Vera: ADO 13C OD. +23 317
>Jeremy: ?ABLOOS B10 BOOSt +29 416
#note (P)OBLAnOS at H8 is the bingo. If you found it... you win a gold star and a happy face sticker. What I found is good enough to win, but is only -74 points below optimal.
>Vera: AIINSU A7 INIAS +21 338
>Vera: AIINSU -- -21 317
>Jeremy: AL 8A AL. +9 425
#note best
>Jeremy: (AIINSU) +12 437
Player 2
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