Game Details
Player 1
#player1 JD JD
#player2 Kristian_Dietz Kristian Dietz
>JD: ADEEGIP 8D PEAGE +22 22
>Kristian_Dietz: AOVW 7B AVOW +23 23
>JD: ?DFIIRU H2 pURIFI.D +62 84
>Kristian_Dietz: AEEIMST 4A STEAMIE. +72 95
>JD: AEHHKOZ A1 ZEK. +51 135
#note could play OKEH, but I'm guaranteed to play the Hs off next turn for good points
>Kristian_Dietz: DILO 9F LI.O +13 108
>JD: AHHORTT 3C HAH +37 172
>Kristian_Dietz: AN B1 AN +19 127
>JD: ORRSTTT 10C TROT +11 183
#note TORT ever so slightly preferable (no 2x2 after fish)
>Kristian_Dietz: LOO 6D LOO +16 143
>JD: ACEERST J3 ECARTES +67 250
>Kristian_Dietz: JLR B6 J.RL +27 170
>JD: DIILNVX 4J .IVIL +20 270
#note hardest play of the game, but definitely right once found - sets up X beautifully and he may wind up trying CIVILS
>Kristian_Dietz: DENOOSW O4 SWOONED +98 268
>Kristian_Dietz: DENOOSW -- -98 170
>JD: ADENRUX 11D EX +38 308
#note worth it to block SWOONED? I decided yes even though my play gives him a nice scoring play. A sim suggests that after RELAX I score about 7 points per turn more, and DOW after EX would keep a strong leave, but still worthwhile - after RELAX, 56-76+42=22 net versus 38-32+34=40 net after EX.
>Kristian_Dietz: DENOOSW 12B ENDOW +36 206
>JD: ABDMNRU K3 M.B +26 334
#note first sizable mistake of tourney - EARBUD scores nicely and dumps bad letters.
>Kristian_Dietz: DOU 13A UDO +15 221
#note DUO would play for 5 more and still set up a decent lane
>JD: ADINORU L2 NO.A +17 351
#note again missing a nice scoring play from the E - ENDURO much better.
>Kristian_Dietz: ACP 2F CA. +10 231
>JD: DEIPRRU N1 PUR.ED +26 377
#note could also sacrifice a few points and play PULER (harder to overlap the R) but there are enough lanes on the board that PURLED should be worth it.
>Kristian_Dietz: NY 1A ..NY +20 251
>JD: FIINQRY - +0 377
#note didn't write this play down - low on time and had drawn the Q. My rack was probably something like FIINQRY given what he wound up with.
>Kristian_Dietz: ?EGNSTU 14C ToNGUES +64 315
>JD: ABGIRST H13 B.G +18 395
#note I wanted to find an endgame sequence that would block all his Q spots, but under time pressure didn't find one good enough. Actually this ends up being only 10 worse than optimal - best play is TRIG at G15 setting up ABS niftily at 13F.
>Kristian_Dietz: EFIINQY I12 QI. +18 333
>JD: AIRST O5 TARSI +20 415
>JD: (EFINY) +22 437
Player 2
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