Game Details
Player 1
#player1 Mike Mike
#player2 Mack_Meller Mack Meller
>Mike: HIIOSTT 8D HOIST +24 24
#note Not quite worth it; just play THIO.
>Mack_Meller: FGNOQSX F5 FOX.NG +23 23
#note Chose this over FOX to get rid of more consinants and set up my S. Mike might also be unsure of the FOXINGS hook.
>Mike: ?CISTWW D4 WITC. +26 50
>Mack_Meller: OPQSTTZ 3B POT +24 47
>Mike: ?RRSUUW -RUUW +0 50
#note Forgot about FOXINGS; URUS 11C makes it worth playing through.
>Mack_Meller: AFQSTVZ 5C V.F. +26 73
>Mike: ?GLNORS I2 LONGeRS +68 118
>Mack_Meller: AQSTTUZ H1 QAT +40 113
>Mike: ADELRUW 2A WUD +25 143
>Mack_Meller: JORSTUZ 11C JUTS +40 153
#note Chosen over JOUST to keep the O for JO and not give back the JOUSTS hook.
>Mike: AEIILRR G6 RI.E +21 164
#note GLAIRIER! That's an awful miss.
>Mack_Meller: DELNORZ 2F ZE.. +33 186
#note Didn't see a good reason to risk 12B ZONE.
>Mike: AAEILPR 1B PAIL +18 182
#note Quackle prefers plays at C11 (JAPE, JAIL, etc.), but those feel like they could lose the game on the spot. I'd rather keep things shut down, though if you count on Mack wanting to open things up, drawing stronger with AW A1 is a reasonable option. But can I count on that?
>Mack_Meller: ADGLNOR 3F AL.. +19 205
>Mike: AEEMORU C11 .EU +20 202
#note Perhaps AJEE instead, though the leave is ugly and it opens B10 for no good reason.
>Mack_Meller: DEGNORR D10 D.RN +16 221
>Mike: ADEMNOR 4D .O +10 212
>Mack_Meller: CEEGIOR H8 .EG +7 228
#note I wanted to play GEORGIC, but given Mike's 1-tile play it felt sure to give him a bingo, so I opted to keep it closed.
>Mike: ADEMNNR -DN +0 212
#note I should hang on to the D here, probably by plaing EN 6I. (UN)DER- bingos on row 13 are a huge piece of equity here.
>Mack_Meller: ACEIIOR 5H A.IO +10 238
>Mike: AAEEMNR J4 A.M +22 234
>Mack_Meller: CEEINOR K4 N.O +10 248
#note What the heck do I do here? This? 6I OE? Exchange?
>Mike: ?ABEENR L3 BA +16 250
#note Not really sure why BRA in this spot is simming a little better.
>Mack_Meller: CEEIIMR M1 ICE +18 266
>Mike: ?EENRST L6 STErNER +69 319
#note And here I'd been playing all along as though Mack had the blank and/or S. Huh.
>Mack_Meller: AEIIMRY 1L M.RI +27 293
>Mike: DDEEIKL 8K D.KED +33 352
#note Given the pool, the D is more dangerous than an E, so DEKE K11 wins the sim.
>Mack_Meller: AAAEIRY 4A AA +11 304
#note K11 YEA to set up the R probably gives me a slightly better chance. I'm in huge trouble regardless though.
>Mike: EHILNVY 11K V.INY +22 374
#note No bingos possible, and anything reasonable wins, but EH K10 wins the sim.
>Mack_Meller: AEIORUY N11 .OYAU +16 320
#note Not a good endgame since it gives him EH, but I was very low on time.
>Mike: BEEEHL O14 EH +32 406
>Mack_Meller: EIR B13 REI +9 329
>Mack_Meller: (BEEL) +12 341
Player 2
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