Game Details
Player 1
#player1 Trip_P Trip P
#player2 Carl Carl
>Trip_P: OOOOO -OOOOO +0 0
>Carl: BDEIOTW 8D BOWED +28 28
>Trip_P: CEKNO D8 .ECKON +28 28
>Carl: DFIIMRT 7G FID +25 53
>Trip_P: OW 9F OW +27 55
>Carl: EIIMRST 14B MISTIER +87 140
>Trip_P: ?AGISTV J7 STAVInG +76 131
>Carl: ELNNRUU H12 NU.L +15 155
#note Some close options here. I looked at TUNNEL 8J and UNCLE 10B, setting up the N hook. NURL comes out on top.
>Trip_P: AEFY 11B FA.EY +30 161
>Carl: ABEINRU 8J .URBAN +27 182
#note TERBIA does a little better. BUN 15A wins the sim, probably because it keeps the board closed.
>Trip_P: AX G12 AX. +37 198
>Carl: AEEIIJO L8 .IOJA +24 206
#note Or JI(A)O N6, neither of which are very happy.
>Trip_P: DIOT M10 DOIT +24 222
>Carl: AEEILNS N8 .LAE +22 228
>Trip_P: INOSZ O11 SOZIN +56 278
#note This was a nightmare. When SOZIN fell, I could be reasonably certain that I would lose this game. I would spend the entire second half struggling in vain to open the board. Agony.
>Carl: AEHIMNS N14 HI +22 250
#note I also looked at HM, the sim winner. I thought it was more important to take out the Q spot. Even though it paid off, I should have left it open so I could use it myself; I'm the one that needs it.
>Trip_P: IQ 15A QI +37 315
>Carl: AEEEMNS 8B EM..... +15 265
#note Quackle puts this 10 points below EIDE H6. I wouldn't ever in a million years do that. I actually considered NIDE H6 instead, setting up the S hook. I wanted to open the board and I didn't like blocking column H and the potential longshot -SIDE bingos. Something like PLANESIDE isn't too unreasonable drawing to AEENS.
>Trip_P: ERV B6 VE.R +15 330
>Carl: AEENORS 13C O.E +12 277
>Trip_P: GU O6 GU. +4 334
>Carl: ADENORS H6 N..E +11 288
>Trip_P: HY 7A Y.H +24 358
#note Trip had seven consonants here and couldn't block the lane I set up.
>Carl: AACDORS N3 CODA +14 302
#note What do you do here? Quackle tells me I'm giving up 16 points over AD 15E. I think that's way too harsh. I wanted an extra lane seeing as he's likely to block row 5 with something down column I. Although the C isn't an optimal tile to play through in that position, I liked the fact that he cannot possibly block all lanes without opening one.
>Trip_P: EGLLU 5I GULLE. +16 374
>Carl: ?ANPPRS - +0 302
#note This is an obligatory challenge. I didn't know the word, for one thing, and it blocked what would have been the best POSSIBLE 2x2 I could have drawn among all the unseen tiles! It's game over if it's good. If I let it stay, there is nothing I can set up that he cannot block.
>Trip_P: ERRT E4 RETR. +10 384
>Carl: ?ANPPRS D1 PAPeR +26 328
#note I missed RiP(R)APS 4B. That would have been fun.
>Trip_P: AETT F1 TATE +8 392
#note Had he played TEAT F2 instead, he would have finished in 12th place, and I in 13th. But who's counting?
>Trip_P: (NS) +4 396
Player 2
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