Game Details
Player 1
#player1 Evans_Clinchy Evans Clinchy
#player2 Jesse_Day Jesse Day
>Evans_Clinchy: EEOPQRX 8H EXPO +26 26
#note thanks to evans for chipping in his racks
>Jesse_Day: BENNRSS L4 BRENS +31 31
#note hrm, I missed the immediate cheap extensions to EXPOSERS, but it's actually a dead heat on a sim between that and my play. I'm probably OK with sacrificing the 23 points and bingoing a lot faster.
>Evans_Clinchy: EIINOQR M3 QI +26 52
>Jesse_Day: AIMNNSU 5K U.N +18 49
#note took me a long time to persuade myself I wasn't missing anything. no bingos or anything, and I leave myself 60% to bingo next turn.
>Evans_Clinchy: EINOORT J2 INOTRO.E +68 120
>Jesse_Day: AIMNRST 10D MARTINS +76 125
>Evans_Clinchy: AILPTTV E5 TALIP.T +36 156
#note I challenged to give Evans an extra 5
>Jesse_Day: HOW F4 HOW +32 157
#note difficult choice. considered COWISH on this turn, but that gives away my good assets on an open board. should really just play WO or OW and preserve the CEHIS synergy, poor decision (per turn average jumps from 51 to 60! points per turn by keeping the H).
>Evans_Clinchy: AAGGMOV 8A AGAM. +33 189
#note challenged again, +5 to evans
>Jesse_Day: CDEIORS 12C DISCOER +82 239
>Evans_Clinchy: ?GINOVZ 8H .....ING +54 243
>Jesse_Day: AHLNUWY 7C HU.L +34 273
#note was pretty happy with this play but didn't know HULLY# for 8 extra points. actually, this functions as a brilliant setup for my remaining letters - I now have AWNY at G4 for 46, although that would open a triple-word score.
>Evans_Clinchy: ?CEKOVZ N6 ZO.K +37 280
>Jesse_Day: AFNSUWY B6 WA.YU +30 303
#note because I didn't know HULLY# I miss FAWNY for 54 which I created for myself!
>Evans_Clinchy: ??CEEVV 6D V.. +17 297
#note ooh, Evans had EVINCIVE on this rack. tough find.
>Jesse_Day: AEFFGNS A10 GAFFES +54 357
>Evans_Clinchy: ??CEEEV 13H dECEiVE +76 373
#note SCREEVED/R/S is 86 (well, 91 because I would certainly have challenged)
>Jesse_Day: AEIILLN N2 LI +15 372
#note the game situation looked pretty poor, but I have the last N and there are no Ss so I can now try to hit column O whenever I want for the rest of the game, potentially waiting until I draw a huge play. He can block with JA/JO or playing up from the Z, but it may not be easy for him to block in general. I think that creating this threat has to be better than any of my alternatives, although GILA at O8 isn't a bad idea to block some of the big plays hooking DECEIVE.
>Evans_Clinchy: EEEIRTY C12 .EY +14 387
#note evans didn't see EYRIE on this turn for 47! he was focused on trying to contain bingo threats and draw one of his own.
>Jesse_Day: AADEILN O12 IDEA +30 402
#note again, no way I'm touching column O on this turn. he clearly didn't have JO last turn, and he also turned over few tiles so he's unlikely to have drawn it on his last draw. the only superior play to IDEA is ALDEA# which I didn't know, giving me one extra tile to flip over in search of a high scoring play.
>Evans_Clinchy: AEEIRRT 7H RE. +16 403
#note I think he has to either create a bingo lane or block column O - RIVE at M11 setting up RIVER looks really strong. otherwise I will just outrun him by scoring, although I didn't know THOWL# which does give him a half-decent bingo lane.
>Jesse_Day: ABDLNTU O1 BANTU +38 440
#note wins 35/36 endgames, losing only to ODORATE#/THOWL#
>Evans_Clinchy: AEIJORT G3 RET +12 415
#note best endgame is starting with JIAO L12 and RITE/THOWL to go out, 9 points better than his sequence.
>Jesse_Day: DDLO D12 .DOL +14 454
#note he has two spots for JIAO, so no point in blocking.
>Evans_Clinchy: AIJO 2E JIAO +17 432
>Evans_Clinchy: (D) +4 436
Player 2
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