Game Details
Player 1
#player1 Robin_PD Robin PD
#player2 Carl Carl
>Robin_PD: AGNRR 8D GNARR +16 16
>Carl: ?AEENQR -Q +0 0
#note The sim prefers exchanging EQ instead.
>Robin_PD: ?ACFHNO G3 CHAmF.ON +73 89
#note Missing the 2x2 version of the same word.
>Carl: ?AEEINR 4G .ERNIAtE +72 72
#note My opponent later criticized this play as reckless, but it sims best. I find that Quackle usually approves of plays like this under dire circumstances.
>Robin_PD: DENV O1 VEND +44 133
>Carl: BELLORY D8 .ORBELLY +86 158
>Robin_PD: EJK 10B JE.K +31 164
>Carl: EILSTUU 13C U.U +6 164
#note Did I miss anything here?
>Robin_PD: EHW 15A WHE. +39 203
>Carl: AEILSST H8 .EALISTS +81 245
#note Oh, so I couldn't find the bingo last turn? That's ok. Here, maybe this will be easier.
>Robin_PD: EMT F6 ME.T +29 232
>Carl: DEIOPTT N2 PO.T +22 267
#note By a small margin, plays like TIPTOED 14H and PODITE 2J win the sim. The extra points compensate for the hot spots they open.
>Robin_PD: NQU K2 QU.N +26 258
>Carl: ADEIPTU 14F AP.ITUDE +65 332
>Robin_PD: GOW 13M WOG +24 282
>Carl: ADDIILT O11 DI.IT +24 356
>Robin_PD: BEIO M1 BOI.E +25 307
>Carl: ADFILNR K11 FRA.D +18 374
#note I would have thought closing the board would be a priority here, but it's not even close. BID 11D wins by more than 5 points.
>Robin_PD: AEGS O1 ....AGES +42 349
#note This incited a meltdown. Just as in the previous game, I held for far longer than I should have, but again could not bring myself to challenge. The word looked so awful, but yet I figured that one of the world's top players would have more respect than to try such an insulting phony. Also, from my perspective, VENDAGES unloads the last E and S, and she will draw garbage from the bag, so it wouldn't be devastating to let it stay. It's almost funny the ways we justify our mistakes.
>Carl: CEILMNZ 12A ZIN. +25 399
#note Flustered and now in time trouble, I see BIZ 11E a second too late.
>Robin_PD: VY 10G ..VY +18 367
>Carl: AACELMR 11D .AM +26 425
>Robin_PD: IOOOSTX J4 .IX +28 395
#note Smart. I may have missed an 8 through the blank M earlier, but I wouldn't have missed CLAMMIER. The sim prefers stuff like OS 6J or OOTS 6I-- maybe because NIX allows QUINIC, which it subsequently overvalues.
>Carl: ACEILR K2 ....IC +26 451
#note Quackle says this is best, but I'm skeptical. At the time, I realized that my outs would be blockable by OOTS 8L. Quackle may not be taking that into consideration here because OOTS doesn't score enough.
>Robin_PD: OOOST 8L OOT. +5 400
#note Best.
>Carl: AELR 7I RE. +17 468
#note Wrong. I had figured that AE 14A wouldn't be worth the block because then I can't play out in two, and she gets WHEYS and then OF J10. What should I have done instead?
>Robin_PD: OS 14A OS +19 419
>Robin_PD: (AL) +4 423
Player 2
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