Game Details
Player 1
#player1 Trey Trey
#player2 Will Will
>Trey: EJO 8G JOE +20 20
>Will: LNRSTWZ I7 L.Z +23 23
#note Starting things nice and closed while I work through my clunk.
>Trey: HMO 9E MHO +19 39
>Will: GNRSTWW -GNWW +0 23
>Trey: III -III +0 39
>Will: ABIMRST 8A MBIRA +34 57
#note Missing the superior IAMB.
>Trey: AAEERTU J9 AUREATE +72 111
>Will: AENNOST 15D NEONAT.S +77 134
#note Close with MONTANES - maybe after his bingo just taking the extra few points works out better than if he were to have played a low number of tiles.
>Trey: EEHIIUW I12 WHI. +30 141
>Will: DGNORTY 14B GRODY +54 188
>Trey: ADEIU 10A ADIEU +15 156
>Will: NOOPTUY 11J .OUPY +20 208
>Trey: ?AEGIIL D1 GLAIrIE. +70 226
>Will: EILNOTU 2D .UTEOLIN +62 270
>Trey: DEENOP 1H DEPONE +47 273
>Will: AACFIQW 15A QI +36 306
>Trey: CFLSSTV 6B FL.CS +20 293
>Will: AACFKNW L9 WA.K +22 328
#note Interesting move here. I did WAUK to block easy ZA hooking plays, but only GSS still plays there from the unseen tiles, and the esses are likely usable elsewhere for good scores too like AMUS. It's also not even a bingo lane. With so many candidate plays available, I preferred a play keeping the N to try for DEPONENT, which scores nicely here - better than any play I have available on this turn, for example. L10 FUCK is a play with good upside, since it also keeps the W for HAWKIE/HAWKER 13I plays afterwards and also blocks the board a bit better than a play like H11 CAW, which doesn't do much to the board at all. 4-ply sim suggests a big jump in bingo percentage on my second turn after the play, whereas most of the other candidate plays (WAUK, CAW, 1A FANG) don't experience much of a jump at all from my first subsequent turn to the next. Would be glad to hear arguments for what to do on this turn.
>Trey: TTT -TTT +0 293
>Will: AABCDFN 3I FA +24 352
#note I missed the full-on tupik of ALBINIC C5, which sets up the nice DRAFF B2 with an R draw and takes 4 shots at drawing the increasingly scarce vowels. Another interesting play is 2M FAB, which gets rid of my clunkers in a deceivingly non-threatening way while keeping a leave that can sometimes bingo and finish the game immediately. My play of FA isn't awful, but not as good as ALBINIC.
>Trey: ?EORSST N1 SEcTORS +76 369
>Will: ABCDEEN 3C B.NED +29 381
#note I miss a second tupik, M8 BEDPAN. After Trey just used up SS? and two vowels, I'm thinking I'm a favorite headed into this endgame. BEDPAN would have earned me a big extra chunk of winning percentage. At least BANED keeps two vowels and a consonant, which looks great headed into the endgame.
>Trey: GNRTTVX 5M V.X +13 382
>Will: ACEIIRV 1A CRA. +21 402
#note Setting up unblockable CIVIE, but other sequences apparently do better.
>Trey: GNRTT C8 .R.NG +7 389
>Will: EIIV A1 .IVIE +11 413
>Will: (TT) +4 417
Player 2
Prevent game from appearing in all lists of uploaded games?
Prevent game from appearing in list of recently uploaded games?

 
Copyright © 2005-2024 Seth Lipkin and Keith Smith
Some data copyright © 1999-2009 National Scrabble Association and © 2009-2024 NASPA
SCRABBLE® is a registered trademark of Hasbro, Inc. in the USA and Canada.
Current time: 2024-04-24 03:08:34 Server IP: 162.144.19.21