Game Details
Player 1
#player1 Sandy_Nang Sandy Nang
#player2 JD JD
>Sandy_Nang: ?INRTUV -?INR +0 0
>JD: ?AABLRT 8B TABuLAR +72 72
#note also ARBLAST
>Sandy_Nang: ?CEORST E5 TRO.nCES +82 82
>JD: ACIIMOX 9E .IX +36 108
#note the ACIMO leave actually bingos 40% next turn, which is sweet
>Sandy_Nang: BDDIY D11 BIDDY +40 122
>JD: ACIKMOO 7H OOMIACK +71 179
#note fun words!
>Sandy_Nang: EJTY B6 JE.TY +39 161
>JD: DIRTVVW K4 VIV.D +24 203
#note DRW leave is a little better than RTW, apparently (so VIVAT)
>Sandy_Nang: MPU 15A UMP. +33 194
#note chickened out of GLIFT. the bag is extraordinarily vowel-heavy, so I was happy to play through, but exchanging is about even (lots of goodies in the bag
>JD: FGLRTTW 5I FL.TT +8 211
#note there are many vowels so I chose to play through. GLIFT# would've been an upgrade. GLIFT and keeping RT sim about even - exchanging is pretty tempting with three esses and the Z remaining.
>Sandy_Nang: AGH 8M HAG +34 228
>JD: AEGLNRW 9L NAW +26 237
#note even with 5 Ns out, GNR >> GLR, and the number of Es is enough that playing LEW actually wins.
>Sandy_Nang: DHO 14B HO. +32 260
>JD: EGLNRRS M7 ...NGER +26 263
#note CHARNEL actually sims about as well thanks to the large number of Is and Ns to complete the GRS leave.
>Sandy_Nang: ANNO L11 ANON +17 277
>JD: ELRRRSW 11K R..ER +12 275
#note needed to cover this spot, I think keeping the W is more valuable in the long run compared to playing WAGER now.
>Sandy_Nang: IPU D4 PIU +14 291
>JD: ELORSWZ 7A L.Z +43 318
>Sandy_Nang: III -III +0 291
>JD: ENOORSW 13A WOO. +34 352
>Sandy_Nang: ADEN O11 .EDAN +21 312
>JD: AAEENRS 6J A.E +18 370
#note trying to make it more difficult for her to open the top-right of the board.
>Sandy_Nang: IIIQ -IIIQ +0 312
>JD: AEENRSU K11 .ANEE +13 383
#note wanted to cover ANONS* in case I was wrong about it not taking the S.
>Sandy_Nang: IQ 4H QI +26 338
>JD: EFILRSU J14 FE +29 412
#note championship player likes RIFE at 15H - seems like it could be a real result, by allowing me to play on column C
>Sandy_Nang: EEIISTU 10E .EE +22 360
>JD: GILRSUU H10 SULU +11 423
#note low on time. best simming is LI at 11G saving spots for GURUS.
>Sandy_Nang: EIIOSST 9A I.S +17 377
>JD: GIR I11 RIG +15 438
>JD: (EIOST) +10 448
Player 2
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