Game Details
Player 1
#player1 cesar cesar
#player2 rachel rachel
>cesar: EGIIIOU -GIIIOU +0 0
>rachel: CEE 8G CEE +10 10
>cesar: AEFIORS 7H OF +20 20
>rachel: ?DEIORS 9I StEROID +66 76
>cesar: AEEIRSY O6 REA.Y +27 47
#note ugh. that's ok, let's keep a good leave. YID is a point better tho.
>rachel: EGOV L8 G.OVE +22 98
>cesar: EEHIISS 11J HI.E +20 67
>rachel: AKLR 13L LARK +26 124
>cesar: DEEISSW O12 S.EW +36 103
>rachel: AJ 15M JA. +13 137
>cesar: DEFINNS N2 FINNED +31 134
>rachel: IMX M1 MIX +47 184
>cesar: DEIIORS 5G DERISIO. +68 202
>rachel: DELU H1 ELUD. +24 208
>cesar: OOPTTTV 12F POTTO +13 215
#note oh. i guess 4J TOP is better. (-6)
>rachel: GLMO 11D GLOM +22 230
>cesar: ESTVWYZ J4 W.Z +35 250
>rachel: ?AABNNU E4 BiANNUA. +68 298
>cesar: EGSTTVY 13C GYVE +27 277
>rachel: AB 4J .AB +26 324
>cesar: HLRSTTT F10 H...R +33 310
#note yeah i guess the leave after hoper is horrible; holt gives me a decent shot at bingoing. -2
>rachel: IOR H12 .ORI +12 336
>cesar: ALSTTTU 9B TUT. +5 315
#note D4 ATT/ALT or D3 TAT are too easy to block so those can't be right. TUTU sims best of anything reasonable. I considered 12B TAU but it seems to have too much disaster potential.. however i might not need to bingo to win after it (still extremely unlikely).
>rachel: IQ 8A QI +35 371
>cesar: AALNPST 1B PLANAT.S +61 376
>cesar: AALNPST -- -61 315
#note yes, i did that.
>rachel: ACEINTU 2G C.UE +8 379
>cesar: AALNPST 15A PLANTS +38 353
>rachel: AINT B7 T..IAN +8 387
>rachel: (A) +2 389
Player 2
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