Game Details
Player 1
#player1 Opp Opp
#player2 Carl Carl
>Opp: EOOYZ 8D ZOOEY +54 54
>Carl: ADEIORS 7G ROADIES +69 69
>Opp: IQ 6F QI +34 88
>Carl: AEEKMOU 8L MOKE +48 117
#note MOUE perhaps?
>Opp: AIINN D8 .INNIA +30 118
>Carl: AEELRUU 11D .EURULAE +82 199
>Opp: DDEILRT 5G TIDDLER +72 190
#note He's not going down without a fight!
>Carl: ?BEHMRW O2 HoMEBR.W +70 269
#note Didn't see that the other placement is one point more. (-1)
>Opp: CESTT H10 C.TEST +27 217
>Carl: AHLNTUU N1 HULA +29 298
#note Lots to think about here. HAUNT 10J was my first instinct, but the NTU leave after HULA seemed better. (Wrong! NTU is only negligibly better than LU.) I also liked that HULA seemed to allow more blocking options in the bottom right quadrant. (Wrong again! There are already easy ways to block.) I should have played HAUNT. (-5)
>Opp: ?AEGNRT 15H .REATiNG +77 294
#note Quite a game we've got here. Five bingos and some other big plays besides.
>Carl: AEFNPTU 10J FAUN +30 328
>Opp: ABIT 14J BAIT +27 321
>Carl: EEIINPT 4H PIE +21 349
#note Running out of ammo. 2-ply, PIE sims neck-and-neck with PETIT 12F, but given what happened next, I think PETIT is better long-term. I didn't see PETIT.
>Opp: GGV F10 V.GG +17 338
#note Scary! Look what he can do with the right letter.
>Carl: CEIJNRT 15F IN........ +10 359
#note Quackle hates this play, but the sim isn't inferring anything from the opponent's last turn. My opponent could easily be setting up SOY 14D. I also don't like that all my reasonable options leave row 14 open for multiple turns. If he doesn't already have it, he's doubtlessly *closer to it*, and I'll still have to worry about it next turn. It's difficult to quantify, but I don't know where my play stands next to sim winner JIN 10B. I really don't like JIN because if he doesn't have SOY then he's more likely to have the D and vice versa. Suggestions?
>Opp: AX I11 .AX +37 375
>Carl: CEJRTVW J2 JE.. +28 387
#note Things aren't looking so good anymore. Those Ss are still out there, and I've drawn VW to go with my consonants. Figure I'll score and set up the V. A hidden play wins the sim; I'll find it next turn. (-3?)
>Opp: FINOPSY 3I Y.P +23 398
#note His actual rack. Blocking VUGGY paid off-- this time.
>Carl: CELRTVW 9K TEW +30 417
#note I love stuff like that!
>Opp: FINOOOS K1 FO. +17 415
>Carl: ACLORSV 14B VAS +28 445
#note Dumb. I know his rack, so I should have seen that he has no plays through the V. I didn't bother to look.
>Opp: DINOOS 12K DINOS +19 434
>Opp: DINOOS -- -19 415
>Carl: CLOR 4L RO.. +18 463
#note A few months ago, the best play would be LAC (else I'm stuck with the C), but now CLIT is acceptable.
>Opp: DINOOS M1 OD +15 430
>Carl: CL C13 L.C +14 477
>Carl: (INOS) +8 485
Player 2
Prevent game from appearing in all lists of uploaded games?
Prevent game from appearing in list of recently uploaded games?

 
Copyright © 2005-2024 Seth Lipkin and Keith Smith
Some data copyright © 1999-2009 National Scrabble Association and © 2009-2024 NASPA
SCRABBLE® is a registered trademark of Hasbro, Inc. in the USA and Canada.
Current time: 2024-05-17 00:07:25 Server IP: 162.144.19.21