Game Details
Player 1
#player1 Noah Noah
#player2 Will_Anderson Will Anderson
>Noah: AGGRRUW -GGRUW +0 0
>Will_Anderson: AIMNOTY 8H ATOMY +28 28
#note Long or short, the eternal dilemma.
>Noah: AEGHORR K6 HO.AGER +26 26
>Will_Anderson: BEIIINR 7K .BI +13 41
#note Not excited by this move, but what else? The BRINY path gets ugly fast sometimes.
>Noah: ?LNRTUV 11F ViRUL.NT +60 86
>Will_Anderson: AEIILNR 7C AIRLINE +65 106
>Noah: DEEINSS C7 .NISEEDS +70 156
>Will_Anderson: IQ B9 QI +28 134
#note J2 BEIGE turns more tiles to get that precious A and keeps QT for QAT/AVIRULENT, but introduces other situations where I get into trouble with the Q.
>Noah: AAADIJO E7 .IOJA +46 202
>Will_Anderson: BDEEGTT A10 BETTED +35 169
>Noah: AADOOWY B13 ADO +23 225
#note I thought this was a tough play, but it's not. ROWDY is easily best, and I missed it.
>Will_Anderson: AFGHIIL 6K .ALF +28 197
#note Really not sure about this play. I hated HALF's effect on the board but hoped to score nicely and maybe open with HAIRLINE plays next turn - Quackle likes hyper-aggro plays at N6 opening the triple lanes and setting up my F, but that seems unnecessary. B3 LAIGH seemed to get punished a lot as well. HALF is kind of a waiting move, hoping to get better ammunition to open the board more confidently later...
>Noah: ADEORWY H10 A.ROWY +39 264
#note Now I see ROWDY, but I played this because it seemed like opening the W was better than opening the D. This is indeed true, according to the sim's bingo percentage results.
>Will_Anderson: EGHIINN B3 NEIGH +24 221
#note The Quackly play of 14H WHINING helps Noah out way too much. I don't think I saw 12K REIGN, which also opens nicely and even keeps the H for miracle HAIRLINE draws, and I know for sure I missed 9J HAEING which score a bit better, but opens the triple lane in a way that's better for scoring than bingoing, which seems unideal.
>Noah: DEMNORT 4A M.NTORED +82 346
>Will_Anderson: CEINOX 3H EXONIC +49 270
#note Need something pretty miraculous at this point so I grabbed at as many points as I could. Some bingos still fit atop EXONIC. Still, OXEN must be better to slow things down, retain letters that help my miracle bingos hit even harder, and preserve row 3 as a good bingo line. OXIM is okay too but shedding an extra consonant for 5 more points looks to be well worth it.
>Noah: ?AAEPSS 13F AP.ApSES +90 436
>Will_Anderson: GUV 2F VUG +20 290
>Noah: EIKOTUZ J2 Z.UK +37 473
#note Spent a while trying to figure out if another play was better here, but wasn't sure. I wish I was better at these positions, as I had 15+ minutes for this play and still couldn't figure it out. Looking through the 8 different possible endgames for each play I can find on Quackle (TU(N), ITE(M), KE(N)T, Z(O)UK) seems to show that ZOUK is best by a bit. I guess to calculate this in games I just need to practice a lot more, get it really honed. I really shouldn't even be using Quackle as an aid here, but checking is even more tedious without a computer and I get lazy.
>Will_Anderson: CFLPRUW E3 C.W +16 306
#note When Noah was on turn I saw that I missed all the A1 ??UMP plays.
>Noah: EEIOT A1 ITE. +20 493
>Will_Anderson: FLPRU L1 FL.P +26 332
>Noah: EO 12J O.E +14 507
>Noah: (RU) +4 511
Player 2
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