Game Details
Player 1
#player1 Jesse_M Jesse M
#player2 David_Pearl David Pearl
>Jesse_M: AIITTUV 8D VITTA +24 24
#note Interesting second choice is to change all but T...my play's on top, and I like it better
>David_Pearl: AMQU E4 MAQU. +32 32
>Jesse_M: EHIJMNU D1 JEHU +52 76
>David_Pearl: AEINZ 7G AZINE +30 62
>Jesse_M: IMNRRST K3 TRIM.R +16 92
#note Not really sure what I was thinking here... H6 T(ZA)R 13 and H4 MIR(ZA) 19 sim highest. I like MIRZA a lot.
>David_Pearl: AAEILNP 3G PALA.INE +78 140
>Jesse_M: ?EENRSW N2 r.NEWERS +86 178
#note My play, although 2 points less than O1 WEStERN 88, sims roughly equal, and I like it better defensively than leaving WESTERNS as a possibility...
>David_Pearl: ABOT 1D .ABOT +42 182
>Jesse_M: CHIKRTW 2B CH.W +29 207
#note There are 7 plays above mine, and only 2 I would consider...someone help me out? Quackle suggests 2A THR(E)W 27 (highest simming), TH(E)W 25, ICK(E)R 24 or TWI(E)R 18, C4 HICK 26, 3A WIT(H) 20 or WIC(H) 24 are all better than my play. Here's my thinking though: C4 HICK 26 can't be right; the possibility for CHICK/something ending in CH is just giving away points. 2A ICK(E)R 24 is suicidal, 3A WIT(H) 20 or 3A WIC(H) 24 allows op easy scoring with the W and leaves me with crap, 2A TWI(E)R 18 leaves 3W lane open and leaves me with no vowels. 2A THR(E)W 27 scores well and leaves ICK on my rack, which is a decent combo, so I'd consider that. 2B TH(E)W 25 scores well and leaves RICK on my rack. I understand that CK has great synergy, but I like keeping a T given that there is only one other in the pool. Basically, I wrote all that to say this: I don't know why all 7 of those plays are better than mine. I understand that I may not have made the best play, I just don't get all of the logic as to why the other ones are better. Most of them seem to leave all consonants as a leave. Is Quackle assuming that I will draw nearly all vowels next turn or something?
>David_Pearl: EX 4G EX +38 220
>Jesse_M: AFIIKRT C2 .ARK +37 244
>David_Pearl: AELNR 5G RENA.L +21 241
>Jesse_M: FIIOSTY F1 .Y +39 283
>David_Pearl: DENO O5 NODE +31 272
>Jesse_M: FIIOOST M7 FOOT +29 312
>David_Pearl: BGI 9H GIB +20 292
>Jesse_M: GIILOSU L10 IGLU +12 324
#note Struggled on this rack for a while. Quackle suggests that 10D LOUIS 21 or 10D IGLUS 22 are both slightly better. I know they're both 10 points more than my play, but shouldn't I be keeping an S for a bingo, should a bingo ending in S become a game decider?
>David_Pearl: ADIRSU 10C RADIUS +23 315
>Jesse_M: ?DEIIOS 14F IOdIDES +69 393
#note It may be one of the lowest scoring bingo options, but I chose it intentionally, as it severely limits his bingo possibilities on the 3W lane. Quackle confirms, saying that my play will lead to a win roughly 95% of the time.
>David_Pearl: CDEOPS 15A SCOPED +45 360
>Jesse_M: EEGLOTY 13C ELEGY +40 433
>David_Pearl: FNOV E10 .OV. +16 376
>Jesse_M: OT 13I TO +9 442
>Jesse_M: (FN) +10 452
Player 2
Prevent game from appearing in all lists of uploaded games?
Prevent game from appearing in list of recently uploaded games?

 
Copyright © 2005-2024 Seth Lipkin and Keith Smith
Some data copyright © 1999-2009 National Scrabble Association and © 2009-2024 NASPA
SCRABBLE® is a registered trademark of Hasbro, Inc. in the USA and Canada.
Current time: 2024-05-08 17:03:45 Server IP: 162.144.19.21