Game Details
Player 1
#player1 Will Will
#player2 Mack_ Mack
>Will: EEE -EEE +0 0
>Mack_: BHIOWYY H7 WHY +24 24
>Will: EEK I8 EEK +19 19
>Mack_: BIOORXY J6 BOX +31 55
#note I chose this over G9 BOXY since, should Will bingo, he will be forced to slot a tile in the triple lane, and I figured IORY>IOR as a leave.
>Will: DDEEINS K1 NEDDIES +74 93
>Mack_: AEGIORY 1H AGO.Y +39 94
>Will: HMO 2H HOM. +33 126
>Mack_: EEIIJLR 4H JEE. +20 114
#note A very awkward rack for this position. I was debating between JEED and JERID, and ultimately decided the 6 points and avoidance of the cheap S spot was barely worth playing JEED. IILR is pretty ugly though, and in hindsight I kind of think JERID, which wins the sim by 2.5%, would have been better.
>Will: CEU L7 ECU +11 137
>Mack_: ?IILMNR M9 MIRIN +27 141
>Will: EFORT N10 FETOR +51 188
>Mack_: ?ABLLLO K9 LOwBALL +71 212
>Will: AFIW O7 WAIF +39 227
>Mack_: ADEEOTU 15H OUT.ED +24 236
#note Couldn't decide between this and DOULA, but ultimately chose this to score a few more and unduplicate my vowels. Quackle agrees by 2%.
>Will: DNOUV 14D VODUN +15 242
>Mack_: AEGNORZ N6 ZA +36 272
#note I considered ZA, ZOA, AZON, ZONED, and 5E ZERO. I decided against AZON due to the O1 spot, and decided that ZA was superior to ZOA to keep the case O for a potential ORGANZA. ZA also keeps the O for plays underlapping JO next turn, which may be useful for closing the board. As it turned out, Will had SPARTAN ready to go at N2 so ZA worked well.
>Will: ANPRT E10 TARP.N +16 258
>Mack_: EEGINOR 5D REGION +25 297
#note This play scores, ends the game more quickly, goes for the blank and esses, and forces Will to bingo with a tile in a specific spot, so looks good.
>Will: AS 12K .A..S +16 274
>Mack_: ?ELQSTV N2 QuET..L +50 347
#note This puts me up 73, a deficit that will be very hard for Will to overcome with a single bingo especially since I preserve an S. With only 6 in the bag, Will will be unable to bingo twice and I will have full rack knowledge if he bingos now. After 11D QAT, I could potentially lose if Will bingos and leaves me little to work with, so this seemed best for sure. Quackle concurs, with QuETZAL winning the sim comfortably.
>Will: AI O1 AI +17 291
>Mack_: AGPRSUV F2 VUG. +17 364
#note I also thought about G9 PUG to obstruct a few more lanes, but figured the P was more flexible in an endgame if Will bingoed so decided to unload the V. Either way, it will be virtually impossible for Will to come back at this point.
>Will: S F2 ....S +12 303
>Mack_: AACNPRS 4C PAN. +20 384
>Will: EIIIRTT D8 TRITE +20 323
>Mack_: ACRS 8A CAR.S +21 405
>Mack_: (II) +4 409
Player 2
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