Game Details
Player 1
#player1 E_Tran E Tran
#player2 Siri_T Siri T
>E_Tran: DDENPVV 8G VEND +16 16
#note exch fail
>Siri_T: ?EEEGNT 9H TEENaGE +68 68
>E_Tran: DDIOPTV O7 VID +30 46
#note VOID makes sene
>Siri_T: CDEM L8 M.CED +24 92
>E_Tran: DENOOPT K11 POO +21 67
>Siri_T: AEH M11 HAE +24 116
>E_Tran: ADEGHNT 14J THANE +36 103
#note 14K DANG/HANG are simming best. I just hate giving easy pts to lower rated foes though. I'd rather hang this T and give Siri a hard time hitting the x3. Worth the minimal equity difference.
>Siri_T: AK 6N KA +24 140
>E_Tran: DEGILUW J4 GUIL..D +16 119
#note Thought this was likely good. it's not. I liked the turnover. Siri has been making some fishing plays. but this doesn't exactly give him great letters to play through.
>Siri_T: ILRY 4J .IRLY +18 158
>E_Tran: AACEIMW 15G MICA +26 145
>Siri_T: BOR 14F ROB +15 173
>E_Tran: AAEINNW 13D WEAN +16 161
#note Main debate was between 13C WANE or 13D WEAN, and which one gave away fewer easy points. Sim agrees that WEAN is better defensively.
>Siri_T: UX 15N XU +36 209
>E_Tran: ?AAINQW 12B AWA +22 183
#note 12D AW gives away so many easy ponts, and sets up an easy bingo lines. Even with a blank, I'm not ready to open the board until I rid of my Q. Sim likes WA(Y) first, but AWA does jump into 2nd for win% and 1st for value.
>Siri_T: ILLR 14A RILL +14 223
>E_Tran: ?FINOQT F9 QINT.. +17 200
#note A13 FRO is neat, to set up QUANT! Otherwise, this is fine. Maybe K4 INFO, but with the blank, I want to keep those lines open.
>Siri_T: BRR 6I B.RR +6 229
>E_Tran: ?FNOOTY 11B TOYO. +33 233
#note Good timing for me, as Siri blocks a lane while I score.
>Siri_T: EG 7H GE. +16 245
>E_Tran: ?AEFNOZ N1 FOZ. +38 271
#note I'm kinda scared of JIFF, JEFE, or FIFE. Sim puts 15A EF and N2 FO(Y) ahead, expecting me to win a close games. Giving him a shot at the above words for an easy cinch is a bad idea. I was also low on time.
>Siri_T: EFI 1L FI.E +42 287
#note Crazy Siri story time. After I make my play, Siri, with a full rack, absentmindedly reaches into the tilebag and withdraws two tiles. Director is called. Siri hasn't looked at the tiles yet. What would you rule? Randall has two suggestions: 1) Siri reveals the two tiles to me, puts them back in the bag, no penalty. 2) Treat Siri as having overdrawn by 2, and I get to flip over 4 tiles and remove 2. We go with option 2, I flip IUST, and I let him keep IU.
>E_Tran: ?AAENRS 2F SANtERA +65 336
#note I'm down to about 2 minutes. I take way too much time trying to slot a word at 2H.
>Siri_T: IPSTTUU 1G PIU +26 313
>E_Tran: EIJOOSS 3E JO +11 347
>Siri_T: STTU E3 .UTS +22 335
#note But Siri still has no win. Having not tracked properly, I wait and wait, wondering if he can go out for the win
>E_Tran: EIOSS 15B SIS +20 367
#note Should make JOSS to block his best play.
>Siri_T: T 3E ..T +17 352
>Siri_T: (EO) +4 356
Player 2
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