Game Details
Player 1
#player1 MC_Frentz MC Frentz
#player2 JD JD
>MC_Frentz: AEOPS 8D PASEO +20 20
#note gotta figure he has ES as a leave after this play, especially because he played it fast
>JD: AABEETU D7 U.BEAT +20 20
#note difficult rack, I considered ABUSE but it gave too much back. EAU at 7B sims well too, about a point back, but ABET doesn't really bingo that much.
>MC_Frentz: ABINORS 11D .BRASION +90 110
>JD: AAEFOTT H11 .OFTA +27 47
>MC_Frentz: EVX G7 V.X +25 135
#note indicates he's probably consonant-heavy, since otherwise VOX or VEX at C5
>JD: ADEHORT 14H .HROATED +78 125
>MC_Frentz: CLM L12 CL.M +22 157
>JD: ?GIIJSV 10J JIG +54 179
#note killer draw on this board
>MC_Frentz: ILP E5 LIP. +16 173
#note still must be having consonant issues
>JD: ?EGIISV 15A VEStIGI. +83 262
>MC_Frentz: DIY O12 DI.Y +33 206
>JD: ?ILLNOW L3 aLLOWIN. +74 336
>MC_Frentz: CEFINT 2J INFECT +41 247
>JD: EKQRRUW K8 QU.. +26 362
#note not out of the woods yet - I need to figure out how to constrict the board while playing through the clunkers. really, the first order of business should probably be to block the 3x3, which is the only way I can lose the game immediately. for that reason, plays like wirer, work and rework all sim better. I thought that EKRRW had nice scoring potential next turn after my play, but first things first, and I should be able to score fine with the Q.
>MC_Frentz: DMRUU 1F DURUM +28 275
>JD: EKNRRTW B11 KREW. +24 386
#note I have no business letting him get a second shot at the 3x3, although his rack is close to random. KREWE has best valuation but NETWORK at 6H is surely the smart play.
>MC_Frentz: EINORSY O2 .YROSINE +86 361
#note of course, I benefit from my mistake because NETWORK would've allowed TYROSINE/NETWORKS - but still, no question that I should've blocked.
>JD: AEGNNRT C1 REGNANT +74 460
#note luckbox
>MC_Frentz: DEEOOTZ 1A ZE.O +42 403
>JD: AAAEEH K4 AAH +23 483
#note HES at D13 2 better on spread
>MC_Frentz: DEOT N5 DOTE +18 421
>MC_Frentz: (AEE) +6 427
Player 2
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