Game Details
Player 1
#player1 Rebecca_Lambert Rebecca Lambert
#player2 Evans_Clinchy Evans Clinchy
>Rebecca_Lambert: LOTU 8G LOUT +8 8
>Evans_Clinchy: ?EHOTTW I7 O.TTHrEW +66 66
#note Sims slightly ahead of WHITEOUT. This is 3 points less but stronger defensively.
>Rebecca_Lambert: JO J6 JO. +28 36
>Evans_Clinchy: CERSUUY 13H U.Y +6 72
#note I think it's either this or UEY# H11 for 13 extra points. A lot to sacrifice for an E, but this is also a really effective blocking play, killing basically all of most likely scoring areas. The two options sim close.
>Rebecca_Lambert: KOO 11I .OOK +22 58
>Evans_Clinchy: CEFPRSU L8 FUC.ER +38 110
#note Um, OK.
>Rebecca_Lambert: ADIV K3 DIVA +25 83
>Evans_Clinchy: CGPRSSV 4J V.GS +16 126
>Rebecca_Lambert: EEIRRTW 7A REWRITE +68 151
>Evans_Clinchy: AACNPRS B2 PANCR.AS +78 204
>Rebecca_Lambert: ADH C3 DAH +29 180
>Evans_Clinchy: BEFINNN 9E BEFI. +26 230
#note Managed to miss ERF# A6 which is best. Also didn't know INBENT#. This sims a ways back... but I figured it wasn't that terrible to keep NNN, since I have JANN# in my back pocket for next turn.
>Rebecca_Lambert: AIP D4 PAI. +30 210
>Evans_Clinchy: ILNNNNR 6J ..NN +11 241
#note Sim prefers exchanging. This might be one of those situations Quackle gets wrong because it expects a human to open the board?
>Rebecca_Lambert: ADEG E2 GAED +38 248
>Evans_Clinchy: AILNNRT 8L .LAN +21 262
>Rebecca_Lambert: LOZ A1 ZOL +44 292
>Evans_Clinchy: DGINRTX 10D TIX +55 317
>Rebecca_Lambert: EM A6 E.M +29 321
>Evans_Clinchy: ADGINRS O5 DAR.INGS +61 378
>Rebecca_Lambert: EOT 11E TOE +26 347
>Evans_Clinchy: BEEINQR 12C BEEN +29 407
#note I have QI/QUEY ready to go for 47, but that can wait. Gotta first make sure she doesn't bingo. This play gives me some easy points and a backup QI spot (though QUEY is nearly unblockable anyway).
>Rebecca_Lambert: I 2E .I +5 352
>Evans_Clinchy: EIMQRUY 1F QUERY +62 469
>Rebecca_Lambert: ?AEILOS 14I .EASeL +43 395
#note There's also WOOSEL#
>Evans_Clinchy: IM 13B MI +16 485
>Evans_Clinchy: (IO) +4 489
Player 2
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