Game Details
Player 1
#player1 Thomas_Reinke Thomas Reinke
#player2 Will_Anderson Will Anderson
>Thomas_Reinke: CDEEIOU 8D COUDE +22 22
>Will_Anderson: ABIIKRS H4 BIKI. +14 14
>Thomas_Reinke: EEIOTWW 6F WO.E +19 41
#note I had him pegged for good stuff as he took so long with his first play, so I blocked the double-double lanes as best I could.
>Will_Anderson: ?AADERS 5E RAD.AtES +92 106
#note Overscored by 2. Missed SEABOARD/AWOKE. Doesn't make the easy ERADIATES scoring spot.
>Thomas_Reinke: AABEITW L3 WA.ABI +24 65
>Will_Anderson: EEINSTU G8 .ETINUES +61 167
>Thomas_Reinke: AADEETU D7 E.AUDATE +72 137
#note I was really hoping that he wouldn't block the C.
>Will_Anderson: EEGRTVZ 15E ZE.T +39 206
#note Wow, guess this wasn't such a no brainer after all. I played ZEST pretty fast, but Quackle thinks at least 6 plays warrant consideration. Normally saving the Z for future turns when you can score 30+ without it is a good plan, and maybe especially so on a board like this with a ton of intermediate scoring opportunities and a simple spot for a Z play at C12.
>Thomas_Reinke: DGMNOOS M2 GOD +23 160
#note I like M's.
>Will_Anderson: AEGRRRV C2 GRAVER +25 231
#note It's well worth it to play GRAVER 4A for the extra points. The board is open enough that the G at A4 isn't too likely to offer something better than what was already there.
>Thomas_Reinke: AMNOOSY B6 MOONY +37 197
>Will_Anderson: FIILORV M8 FRIVOL +31 262
>Thomas_Reinke: ACNRSTU 4F CU. +19 216
#note I saw 14J CRUST and CURST, don't know why I passed on them. This isn't a great leave on this board.
>Will_Anderson: EILLMNT A5 MELL +33 295
#note Quackle likes LIMEN; I'm not so sure. Vowels are scarce and it seems easier to play from A1 than from A10. Grabbing for 6 extra points could get me into trouble next turn.
>Thomas_Reinke: ?AFNRST 2A eN.RAFTS +88 304
#note I could play INGRAFTS instead and hope for QI.
>Will_Anderson: INNOTTX 1H INTO +18 313
#note Well, this just got interesting. I don't think I appreciated the virtues of N3 TOXIN. Yes, it opens another triple, but very few consonants unseen (just NS, in fact) play parallel to the I down column O, and both of the letters in my leave play there. Also it ensures that I take a slight lead and have scoring options available to counter any plays Thomas makes. INTO is too risky. It has the upside of big X plays but as I have learned before, keeping a power tile this late in the game with several more to draw can get ugly fast. I'm in trouble if I don't draw two of the remaining seven vowels and an E in particular.
>Thomas_Reinke: EGIJNPR K8 REJIG +32 336
#note 12I JINGO keeps the P and E in case I draw the X for D1 PREX. This wins the sim, for whatever it's worth.
>Will_Anderson: INPQSTX 13F Q.INTS +30 343
#note I had a hard time evaluating this position too. First of all playing either the P or the X is not right so that I can threaten PREX D1 with the E. But can I avoid emptying the bag, and do I even want to? Also I hoped to mess with the ZESTY hook, which looks like a great scoring option for Thomas and might be his best shot at outs-in-two with 5-consonant, 1 vowel, and a Y type-racks. CP recommends 13I QIS (33%) over N6 QIS (30%), which somewhat confirms that blocking ZESTY is worth doing, then 4B QAT, and then my play, which wins a quarter of the time. It seems like with such a small lead after any of the candidate plays here, I just have to hope both for the E and that Thomas can't go out in two while blocking PREX if I do actually draw the E. Perhaps if he has the E but it's his only vowel, I'll still be okay, because the X is still useful here to me without it.
>Thomas_Reinke: HHLNOPY 12M .H +5 341
#note No, Quackle, this doesn't win 100% of the time. I was hoping he'd play PREX without considering the PHYLON response, since he was down on time. If he does that it would have been a tie over the board, and a win by 2 after a recount.
>Will_Anderson: AEIPX 13M .A +7 350
#note I am in major time trouble at this point and Thomas' clever move has caught me off guard (I should have been brainstorming what plays like this he could try on his clock). I quickly count the scores for PREX vs. PHYLON and find that we would tie if I play PREX - but actually after a recount it would have been a two-point loss. After that I have to quickly block and I neglect the top option of PIE/RIFE leaving AX - but fortunately enough this play does win.
>Thomas_Reinke: HHLNOPY 4B H.Y +18 359
>Will_Anderson: EIPX O13 PIX +41 391
#note E11 EX is better because PI goes out in a couple good places.
>Thomas_Reinke: LNOP N1 LOP +24 383
>Will_Anderson: E 13C E. +4 395
#note Down to only a couple of seconds, I try to slap this down before incurring a penalty, but fail - so I get the worst of both worlds (time penalty + inferior play). Fortunately it doesn't deal me a heartbreaking loss. I played imprecisely in this game and was extremely fortunate to win. Final score 387-383.
>Will_Anderson: (N) +2 397
Player 2
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