Game Details
Player 1
#player1 Gerry_Greenside Gerry Greenside
#player2 JD JD
>Gerry_Greenside: EORZ 8G ZERO +26 26
>JD: AFIIOSY 7H FOY +23 23
#note quackle prefers OFAYS or FOZY by a point, I would take FOZY.
>Gerry_Greenside: CNTU 9I CUNT +23 49
>JD: AIINOSU 8L UNAI +18 41
>Gerry_Greenside: AELV N6 VE.L +15 64
>JD: EIOSSTY 10L SOY +36 77
>Gerry_Greenside: EHL 7L HE.L +20 84
>JD: DEISTTW -TW +0 77
#note didn't like TORC, which sims a little better, but quackle's favorite is WITS at 10F, with lots of goodies in the bag...I think I like WITS now even though I hate being the first person to blow up my rack in a tie game. the board is closed enough to make it a good decision though.
>Gerry_Greenside: EIMNRTX -E +0 84
>JD: DDEILST 10C TIDDLES +69 146
#note this is not good.
>Gerry_Greenside: FIO E8 FI.O +16 100
>JD: EEGNNSX D8 EX.NG +45 191
>Gerry_Greenside: IMT M10 .MIT +12 112
>JD: AADEENS L12 AE +10 201
#note with the second-to-last S in hand quackle actually recommends playing AA instead of AE to create a bingo lane, upping my bingo percentage by 15% next turn.
>Gerry_Greenside: GIR 8A GRI.. +27 139
>JD: ABDEJNS B6 JA. +26 227
#note I'm capable of finding basenji, just didn't look for it here. definitely worth it.
>Gerry_Greenside: OOP C4 POO +14 153
>JD: ABDENQS 12K Q..D +14 241
#note should save the D for QAID but quackle says the much more immediate threat is column D, I agree. big error.
>Gerry_Greenside: ?AEENRS A8 .RANdEES +74 227
>JD: AABEMNS D3 NAME +34 275
#note can't really afford to block the S...
>Gerry_Greenside: ?ACEILO 15A .OCIEtAL +80 307
#note ruh roh
>JD: ABBHPST B13 TH. +24 299
#note having the case S is a huge deal for me...I can wait until I draw a huge play there and it's very hard to block. quackle likes my move - slow down the game and score my way back into the game. an alternative that sims just as well is EBB but I'm not sure how much my improved leave will help me.
>Gerry_Greenside: ATV E2 VAT +13 320
>JD: ABBEPRS 14E BAP +20 319
#note or barb
>Gerry_Greenside: AEKW F3 WEAK +33 353
>JD: BEORRSW O12 SWOB +46 365
#note quackle says I only have a 50% shot at winning, but I have to cash this play at some point anyway, and gerry might not play the endgame right.
>Gerry_Greenside: GIINTUU 15M GI. +6 359
>JD: DEIRRR H10 .RR +4 369
#note not exactly sure if quackle's suggestion of ER at H10 is correct - the sequence involves sticking him with the I and the U, but he may be able to avoid it by playing well. it seems academic anyway.
>Gerry_Greenside: INTUU 4C ....NT +9 368
>JD: DEIR 13J DI.. +16 385
#note bad play because it gives back dui, AE/NE for 4 actually sticks him with the I and I can play DIET whenever I want later.
>Gerry_Greenside: IUU H3 U. +2 370
>JD: ER C4 ...R. +11 396
#note didn't see DUI, should just go out anyway
>Gerry_Greenside: IU J13 .UI +6 376
>Gerry_Greenside: (E) +2 378
Player 2
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